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[quote user="Egad"]It's not all the squares on the board, you click one, and the ones around that square get uncovered, and then the ones around those squares get uncovered, and it goes on like this until each square off of a square etc. hits a square with a number in it and then it stops. I guess it's like a hierarchy. Is there ...
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No one is going to help you if all you have is an idea. If you have a fully fleshed-out game design, then maybe. But not just a "great idea".
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I would maintain a list of blocks that still need to be cleared. On each iteration, if the current block has no mines surrounding it, add all surrounding blocks to the list that have not been added yet. Something like this:
void ClearBlock(Point currentBlock) { ...
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Is there a reason you're not using SpriteBatch?
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[quote user="Chapel"]I guess everyone has a threshold...I'm just curious how seriously people are pursuing this.[/quote]
I plan on slowly ramping up. My first game has a $0 budget. My next game will probably have a $400-1000 budget, using the profits (if any) from the previous game. After that, maybe $2000-3000. From there, who ...
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So true. This is one of the biggest reasons why I haven't been able to make serious progress on any of my game projects before ASCII Quest; I always worried too much about making an engine, when I should have been concentrating on making a game.
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[quote user="Kris Steele"]I'm currently spending 15-20 hours a week on my games (sometimes more)... two in development now, one other (Nasty) that I'm doing occasional updates for. I'd spend more time too if I had any more to spend.[/quote]
You've touched on an important point, especially for those of us who want to be ...
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[quote user="Leader247"]Flatredball was different to me and disliked it.[/quote]
If you're going to be that picky, I doubt you'll be satisfied with any game engine that wasn't written by you.
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I think that there needs to be some standard for naming storage containers for XBLIG games. I'm tired of cleaning my storage devices and seeing containers that are named "MyGameStorage", "Game1", "My Game", and even "Blah". Part of the reason it sucks is that the storage containers for the same game are ...
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