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  • Re: Fullscreen Resolution Ranking

    Edit - long story short, I completed failed to notice the GraphicsDeviceManager.ApplyChanges method. D'oh!
    Posted to XNA Framework (Forum) by Deej on 19/11/2009
  • Re: Marketing

    A good start would be to identify your target market, and be very clear about what it is that makes your game interesting. All the blogs, press releases, twitter accounts and competitions in the world will be worth nothing if you're not very confident about what you're saying and to whom. Be wary with development blogs, as most gamers ...
    Posted to Game Publishing/Business (Forum) by Deej on 15/11/2009
  • Re: RenderTarget acting up, help please

    Hi, I can't remember the solution to your issue, but it's definitely been resolved on here before. Search the forums a little harder... IIRC, it's got something to do with the construction parameters of your rendertarget, or a setting on the graphics device about the format of render targets. I know that's not very much ...
    Posted to Game Algorithms (Forum) by Deej on 15/11/2009
  • Fullscreen Resolution Ranking

    Hi All, Clover: A Curious Tale ideally need to support 800x600. Upon setting IsFullScreen to true, the framework decides it'd rather bump up the res from 800x600 to 1024x768. I'm guessing it's doing this because it's a closer match to the preferred back buffer dimensions of 1280x720. How can I be sure it will work on ...
    Posted to XNA Framework (Forum) by Deej on 13/11/2009
  • Re: A reason to not submit apps to XBLIG

    [quote user="Eckish"]I foresee that if Microsoft does allow achievements to be in indie games, they will do it at their discretion in a secondary review by them and not by us.  I could also see that if any game gets granted achievement points, the developer will lose an additional cut in the profits similar to how they ...
    Posted to Game Publishing/Business (Forum) by Deej on 12/11/2009
  • Re: Get player objects from Manager

    [quote user="ev1l ey3"]Hmmm... I decided to go with class type. Here's my attempt at a generic method: 1 public List<T> GetAllOfType<T>() where T : IUpdate  2 {  ...
    Posted to Game Algorithms (Forum) by Deej on 12/11/2009
  • Re: Get player objects from Manager

    Could you not use polymorphism to move this behaviour into subclass-specific implementations of an abstract method in WorldObject? Failing that, you could always use (objectToEvaluate is PlayerType), which feels a bit dirty but is probably better than adding a mostly-redundant field.
    Posted to Game Algorithms (Forum) by Deej on 12/11/2009
  • Re: what if a xblig game is called Dante's Inferno?

    D'oh! *note to self: in the written medium, make rhetorical questions obviously rhetorical :)
    Posted to Game Publishing/Business (Forum) by Deej on 12/11/2009
  • Re: what if a xblig game is called Dante's Inferno?

    Could you (in theory) only release it in XBLIG territories where that trademark is not recognised?
    Posted to Game Publishing/Business (Forum) by Deej on 12/11/2009
  • Re: A reason to not submit apps to XBLIG

    My two pence (cents?) worth is that a much bigger barrier will be policing introduction of new equity into a controlled economy (why do you think there aren't cheat codes in shipped 360 titles?) and the risk of reducing the competitive edge of publishers who generate a lot more revenue for Microsoft than us lot combined - yes, even including ...
    Posted to Game Publishing/Business (Forum) by Deej on 12/11/2009
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