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  • Re: Avatar Head

    Since 1 vs 100 does *exactly* that, I can't understand why there would be a problem with you doing it in XNA! It in 1 vs 100: http://www.distantcreations.com/blog/wp-content/uploads/2009/01/_mg_2787_small_610x406.jpg
    Posted to General (Forum) by Austin K on 8/5/2009
  • Re: Rendertarget issue

    Yeah, sure... I didn't realise quite how unhelpful my second post was until I reread it just now! I'm creating a city; at the moment it renders a terrain (which is mostly flat, except for the hills outside the city and groves for what will be rivers), a network of roads and some bridges which will eventually go over the ...
    Posted to General (Forum) by Austin K on 8/3/2009
  • Re: Rendertarget issue

    Okay! Problem is that there's a *lot* of it at the moment; this is only a small part of it, but I'll try to post the relevant parts: Draw code in Game class             ...
    Posted to General (Forum) by Austin K on 8/3/2009
  • Rendertarget issue

    Hi, EDIT: Scratch what I had before. I've a scene being rendered from one angle to a rendertarget, and from another to the actual window.However, when I draw to the rendertarget it renders both to the window *and* the rendertarget. All my code uses: graphicsdevice.setrendertarget(0, [relevantrendertarget]) to change things ...
    Posted to General (Forum) by Austin K on 8/3/2009
  • Re: Unexplained changes in variables/"cloning" of other things?

    [quote user="The ZMan"]You should use PIX. Freeze your animations so the screen doesn't change then do a frame capture. Then minimize until you see the color change and do another frame capture. Show the pixel history for the sme pizel in both captures and see what is different.[/quote] I know what pixels are different, I can see ...
    Posted to General (Forum) by Austin K on 10/3/2008
  • Unexplained changes in variables/"cloning" of other things?

    Hello! A few months ago I wrote a Rubik's Cube solver in XNA, and I've just gone back to it this week to get it to take input from a webcam (now that I have one!). The solver/input system works fine as far as I can tell, but I'm having a rather bizarre problem with something else. If I minimise the solver/hide it behind another ...
    Posted to General (Forum) by Austin K on 10/3/2008
  • Re: Creators Club Membership Problem

    [quote user="The ZMan"] Really my point is not to do that math on individual things just that anyone with enough disposable income to buy a machine to buy games on and games obviously has disposable income and is not living hand to mouth. If its REALLY that important to you then drink a little less beer (OK I know you barely touch the ...
    Posted to General (Forum) by Austin K on 6/1/2008
  • Re: Creators Club Membership Problem

    [quote user="The ZMan"]Do you get free food  from the supermarket? Does your University let you stay in the dorms for free? Does your cell phone company let you use it for free? Does Microsoft have anything to do with those 'catches'?[/quote] Ehh, I'm not pissed off that they're not doing it for free, I'm ...
    Posted to General (Forum) by Austin K on 5/27/2008
  • Re: Creators Club Membership Problem

    Oh typical, there's always a catch with this sort of thing, especially when Microsoft's involved. So us students do have to cough up £65 to use this service? To get a XNA key to use this new XNA peer-reviewing stuff was the reason I bought that stupid ICIS card- now it's almost pointless? Thanks a bunch Microsoft.
    Posted to General (Forum) by Austin K on 5/26/2008
  • Re: Problem with A*(ish) path finding

    The idea light bulb is: [i ] , but without the space. Silly Live messenger icons! Anyway, someone pointed out what the problem is with it- I didn't know that if you passed a class to a function, and change values inside this class within the function it updates the original class you passed it too... I knew PHP did that, but I didn't ...
    Posted to Game Algorithms (Forum) by Austin K on 3/6/2008
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