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  • Re: Think Everyone Uses Controller One?

    [quote user="Kevin Gadd"]It does look like there is a localized Best Practices page for that territory, so I would hope Japanese developers have read it before submitting games. Some of them clearly have, as I believe this thread is discussing how hard it is to properly handle gamer sign-in and controller selection. [/quote] Nakfiv ...
    Posted to General (Forum) by Opprobrious on 7/29/2009
  • Re: First Japanese Release: クレッシェンドシンフォニー (Crescendo Symphony)

    The Japanese shouldn't be made to feel they should accommodate people that can't read their language, even if they choose not to block access to their game from outside Japan. If they want to, that's nice, but it's fine if they don't and still make their game available. The PC indie games community proves there are plenty ...
    Posted to General (Forum) by Opprobrious on 7/27/2009
  • Re: Firing bullets at regular intervals will make the bullets closer together if ship is moving a certain direction.

    The spacing of the bullets being affected by the player's velocity is pretty normal. It could be thought of as a Doppler shift. Do you need to treat it as a problem? If you try to make them equally spaced by simply adding the player's velocity to the bullet's when they are fired, this introduces a potentially very undesirable ...
    Posted to Game Algorithms (Forum) by Opprobrious on 1/28/2009
  • Re: Not supporting 50Hz displays in published games

    [quote user="jwatte"]You can choose what territories to sell the game in. I e, Britain is a separate territory if I remember correctly, and you can choose not to sell there.[/quote] That would be pretty stupid. Do you think no 360 owners in the UK have a TV that supports 60Hz? That's not even close to being true... If you ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/8/2008
  • Re: classes problem...again

    [quote user="Gilgamesch"] for (byte i = 1; i < 6; ++i) {    MapNPC[i] = NPC[the map number and so on. mapnpc[i]..so basicly i saved it for testing purpose as 1] } [/quote] I'm not sure what you mean here (it would be better to copy and paste the exact code you're running), but I guess that this is where ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/7/2008
  • Re: classes problem...again

    Presumably then every element of MapNPC refers to the same object. Are you aware that classes are reference types and what that means? If variables are a reference type then more than one of them can refer to the same instance of an object, so changing the data for an object using one variable, you will see it changed for all the other variables ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/7/2008
  • Re: classes problem...again

    [quote user="Gilgamesch"]all MapNPC have the same x and y...o.O how come? [/quote] Whenever you do new Random() it will pick a seed value based on the current time. Your loop will run fast enough that it will probably get the same seed value each time it goes through the loop, so it will give the same two numbers. All you do to ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/7/2008
  • Re: Not supporting 50Hz displays in published games

    [quote user="StatusUnknown"][quote user="Opprobrious"]...For instance: an enemy moving at constant velocity spawns a bullet every frame, the bullet's initial position is the same as the enemy's, then each entity has its position updated according to its velocity. It's trivial to implement and you'd get a nice ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/6/2008
  • Re: Not supporting 50Hz displays in published games

    [quote user="abnormalsoft"] If you use the time elapsed each frame to move your objects and do your calculations, the only potential problem you may run into is objects moving by bigger steps each frame than they would otherwise.  You can test for this by forcing your elapsed time variable to 20ms instead of 16.6ms.  ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/5/2008
  • Re: Not supporting 50Hz displays in published games

    [quote user="Jim Perry"]What do you mean by "only support 60Hz"?[/quote] I guess he means that they are amongst the many 360 games that will refuse to run if you if you have your 360 set to run at 50Hz. I don't think there's any point in making a game made with the XNA framework refuse to run though. You can ...
    Posted to XNA Framework (Forum) by Opprobrious on 12/5/2008
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