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  • Re: Ghost Failing is Infuriating!

    [quote user="Catalin Zima"] Of course, but the XNA guys take care of these things privately[/quote] This is true. We prefer to stay quiet. Like the mafia. I'll look into this. Thanks for the heads up. xxoo ~kathleen sanders XNA Community Manager
    Posted to General (Forum) by Cookiecups on 11/4/2009
  • Re: Why are there no new xbox indie game forums?

    Apologies to all Creators! ZMan speaks true. I was down and out sick with something wretched. That's no excuse! Thanks to the MVPs and awesome Creators for keeping things locked down while I was a bit under the weather! You should see all the forums pop up by end of day today. Thanks so much for your understanding! xxoo ~kathleen ...
    Posted to General (Forum) by Cookiecups on 11/2/2009
  • Re: Will XBLIG have a presence at PAX East (Boston)?

    Hi guys! At this point we aren't planning a booth at PAX East. If by some miracle this changes - I'll be sure to update you. Personally, I am planning to attend. I'd love to be kept up on anything you're planning and I'll do all I can to help! xxoo ~kathleen sanders XNA Community Manager
    Posted to General (Forum) by Cookiecups on 10/23/2009
  • Re: Kathleen's ruling on multiple languages also applies to mixed languages

    [quote user="Runway 360"]I knew about it as soon as Kathleen posted her comment because her message was so clear. I confirmed it when I attended last week's XNA User Roundtable October held at Microsoft Japan's Daitabashi Office in Tokyo. Then I reconfirmed it when the XNA Japan Team issued following article ...
    Posted to General (Forum) by Cookiecups on 10/20/2009
  • Re: Indie Avatar games in the marketplace all games alongside XBLA and 360 games

    All the content on XBL Marketplace has a chance to get promoted/featured throughout the Dashboard. We don't have any direct control over that part, though. The best thing you can do is make really good games! If you want to learn more MVP Nick Gravelyn wrote an awesome post about promoting your XBLIG on his ...
    Posted to General (Forum) by Cookiecups on 10/20/2009
  • Re: Multiple language question..

    First, everyone please simmer down. I understand this issue can be confusing, but it comes down to this --  A game has multiple languages that ARE declared when submitted for Peer Review. To pass Peer Review that title needs a number of Peer Reviewers from each language checked. If you speak English you can review the English bits, Japanese ...
    Posted to General (Forum) by Cookiecups on 10/13/2009
  • Peer Review Guidelines Updated!

    "All games must have a trial mode that showcases the actual game experience. If you fail to do so or use this method to provide your game for free your game will be failed in the Peer Review process. Games are NOT available for free currently on the system. This system is NOT a video hosting service and should not be used as such. These ...
    Posted to General (Forum) by Cookiecups on 9/28/2009
  • Toon Boom Studio - Now on Sale!

    Our very own beloved XNA MVP Catalin Zima has blogged about his experience using our newest partners product, Toon Boom Studio, and demonstrates how to load Toon Boom animations into XNA Game Studio. Read all about it at: Part one: http://www.catalinzima.com/?p=545 Part two: http://www.catalinzima.com/?p=550 Additionally, Toon Boom ...
    Posted to Other Partners (Forum) by Cookiecups on 9/3/2009
  • Videos on XNA Creators Club Online

    Soapbox, the video solution we've used here on XNA Creators Club online will no longer be in use as of August 31st. For more information on this please visit this FAQ. Top agents are currently working on a solution that will permit you to submit videos to XNA Creators Club Online using You Tube and Microsoft Silverlight Streaming. ...
    Posted to General (Forum) by Cookiecups on 8/31/2009
  • Re: No Trial mode?

    Hi all! For you veterans, you know we started out with just a four-minute trial for each game. We responded to many, many requests to make this trial period longer so we doubled it to eight minutes. That is the time you have to show your game off and get people to understand it is worth buying. I'm not really sure why anyone would WANT to ...
    Posted to General (Forum) by Cookiecups on 8/28/2009
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