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  • Re: Jedi Vs. Sith (facebook game) XNA game code

    I don't think Jedi vs. Sith is an XNA game, mate. If you're looking for the source code, you should contact the developer: http://www.facebook.com/apps/application.php?id=2403689652
    Posted to General (Forum) by Sangretu on 2009-05-27
  • Re: Forum Division and Review system

    [quote user="Catalin Zima"]College is not voluntary. Here, reviews are voluntary, so the reviewers have the right to choose what they want to review and when.[/quote] Right, ever since the Mandatory Higher Education Act of 1992, College has been a required burden for the nation's youth, forcing them to take higher-paying jobs and ...
    Posted to General (Forum) by Sangretu on 2009-05-21
  • Re: GamerBytes Opinion: 5 Ways To Make Your XBL Community Game Better

    Yeah, we're sticking with retro for our next release too. Added some interesting green-screen scan line effects for a space shooter. Looking for voice actors actually...details at http://geeq.com if anyone's interested. Mods please pardon my self-promotion, but it seemed to fit the conversation ;) Actually now that I think of it, XBLCG ...
    Posted to General (Forum) by Sangretu on 2009-05-19
  • Re: GamerBytes Opinion: 5 Ways To Make Your XBL Community Game Better

    [quote user="UberGeekGames"] Yes it's the same game essentially, except mine has Global Scoreboards, a countdown timer, LIVE multiplayer, and a nice menu system. </rant> (No offense to Aaron; I know we had different motivations for our games).[/quote] No offense taken, mate :) I'm glad I'm not the only one who likes ...
    Posted to General (Forum) by Sangretu on 2009-05-19
  • sample code - adding newlines to a string in order to fit it to a specific screen resolution

    I just hacked together a little function to help me wrap text strings appropriately to the current screen resolution. It's ugly and slow, mostly because C# isn't my native language and I was in a hurry, but it seemed like a useful enough snippet to warrant posting here in case someone needs it. If anyone would like to improve on the ...
    Posted to General (Forum) by Sangretu on 2009-05-03
  • Re: Major Nelson's data for last week

    I feel your pain bud. But I'm not surprised this has happened. Remember though - the starter kits are still very simple and unrefined games. Any success enjoyed by their exploiters should soon be overshadowed by actual good quality games as they are developed and released on this new medium. To quell your frustration, I suggest one of two ...
    Posted to General (Forum) by Sangretu on 2009-04-28
  • Re: Call For Game Videos for xblcg.info

    How convenient :) I made one when I first published. (Aaron's Ping-Pong) http://www.youtube.com/watch?v=gZ50X8qa1No
    Posted to General (Forum) by Sangretu on 2009-04-28
  • Re: rendering seems slow with 800 (simple) 3d objects

    Thanks ZMan, that looks like what I need - I'll check it out.
    Posted to XNA Framework (Forum) by Sangretu on 2009-04-04
  • rendering seems slow with 800 (simple) 3d objects

    I'm trying out XNA's 3D capabilities, and created a simple pac-man style map to test out my code. Everything displays fine, but the updates seem a bit slow. The map consists of 800+ grid points, each of which contains a wall, a pellet, or nothing. There are actually only 4 .fbx models, each one being displayed multiple times. Each instance ...
    Posted to XNA Framework (Forum) by Sangretu on 2009-04-04
  • Re: Point discrepency

    Well, the actual USD price paid per point varies based on region and current exchange rate, right? So I don't think it's as much a mark down as a pre-negotiated price. It's possible that someone somewhere paid less than 0.0125 USD per point, but it doesn't matter because our contracts specify a rate. I presume any loss or gain due ...
    Posted to General (Forum) by Sangretu on 2009-04-01
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