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[quote user="Big Daddio"]There are a number of books and whatever. the thing to do is not look at it as an engineering problem where I plug mechanic x here, but try and creatively think of something new and interesting to do. Maybe even something someone has not seen or some idea used in a different way.[/quote]
Yup, couldn't agree ...
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[quote user="Ben Andersen"]Trying to define game mechanics is like trying to define what philosophy is, or ethics.[/quote]
It's interesting what you have, and I agree that it's very slippery trying to define game mechanics. That's why in many ways a large list of pre-existing game mechanics could be so useful, just like we ...
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I have a small gap in my game that requires some sort of skill based mechanic to fill the hole. I've been thinking lately about other games and what mechanics would work well in mine. What I mean by "mecanics" are things like;
hitting a button at the right time to dodge, or
running and collecting (whatever) for a bonus, ...
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[quote user="Shawn Hargreaves"]This is somewhat less elegant than calling a parametrized constructor, but will be significantly more efficient. Using reflection (or Activator, which is just a wrapper around that same reflection code) can be pretty slow, and also creates garbage.[/quote]
It's a shame that these are my only 2 options. ...
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[quote user="Excalibur Studios"]Dang... short run for me. Company "Smart Filter" blocks it now (most likely because of the "chat" in the domain name) :*([/quote]
I set up a "mirror" site for that reason. use xna dot reedake dot com. It links in to the same room, but is devoid of any and all instances of the ...
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Thanks guys, you have no idea how many nasty things I had considered doing to the rest of my program as work around for this problem!
Very useful :)
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I have a series of different gun classes all of which inherit from Gun and share a common constructor (with two arguments).
I'm writting a function to recycle unused guns. If there's no gun of that type in the list, it must create a new one and that's where I'm having trouble:
Gun RecycleGun<T>() where T : ...
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For anyone who may have had the website blocked at their place of business or education (some places automatically block any site with the word "chat" in it!), I've set up a sister site: http:// xna . reedake . com which connects to the same room, but is labeled as a "productivity" site rather than "chat" site ...
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[quote user="Elkestra"]Well, I was enjoying using XNAchat, but now when I try to log in, I see the chat system briefly, then get dumped back to the Login page. :([/quote]
Are you still having trouble logging in? I can't think what it would be... I even double checked that you hadn't been accidently blocked or anything lol. If ...
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[quote user="Joel Bennett"][quote user="reedake2"]I've just added the ability to put links on your games in your profile. Lots of people were asking for this and I thought it was a good idea.
If you already have an account, just log in and click the "Update Profile" link up the top. You'll see a url box next ...