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  • Re: Removing int[] from lists

    Cygon is saying instead of this: List<int[]> points = new List<int[]>();  points.Add(new int[]{0,0});  points.Remove(somePoint);  You should use this: ...
    Posted to XNA Framework (Forum) by BShields on 11/21/2009
  • Re: Custom Bounding-ThingyMaBob.

    [quote user="UberGeekGames"]Note that last time I checked Ziggyware was still hacked, so I'd be wary of going onto anything that links you there. (stupid, stupid hackers - leave poor ziggyware alone already!)[/quote]Last I checked, Ziggyware was fine. I just checked again, and Ziggyware is rerouting to a domain name squatting page ...
    Posted to General (Forum) by BShields on 11/21/2009
  • Re: Is there an easier way to install your game on other computers.

    Doesn't the ClickOnce publishing option take care of all that stuff for you? Users are used to an installer downloading/installing extra bits needed for the application. I believe that the ClickOnce publish makes an installer that does that.
    Posted to Game Publishing/Business (Forum) by BShields on 11/21/2009
  • Re: question about perspective field of view

    Your screenshot looks like you're looking up from somewhere below your model. Is the camera position in the center of the model? Doing so would probably remove the curved appearance. Another thing to consider is what view angle you've got set.
    Posted to General (Forum) by BShields on 11/20/2009
  • Re: What is your game development budget?

    [quote user="Kris Steele"]I hear many stories of long hours trying to make release dates. I have a young daughter and I want to be there for her, not stuck at work 60-80 hours a week for months at a time.[/quote]Crunch Time is different at different companies. And in fact, many software development companies have something similar, if ...
    Posted to Game Publishing/Business (Forum) by BShields on 11/20/2009
  • Re: Awardments System

    [quote user="moltione"]I like the idea of a code snippet / class for awardments but in reality do you really need one or how easy would it really be to code for every type of game?[/quote]I suppose you could use events for unlocking awards, then the programmer would write in the logic for whether it should be awarded or not. ...
    Posted to General (Forum) by BShields on 11/19/2009
  • Re: Matrices Sux.

    [quote user="Teh1337Bix"]                        Matrix transform = Matrix.CreateRotationZ((float)Math.Atan2(endToBall.Y, ...
    Posted to Game Algorithms (Forum) by BShields on 11/19/2009
  • Re: Matrices?

    http://en.wikipedia.org/wiki/Matrix_(mathematics) The Matrix structure in XNA is a 4x4 matrix, which looks something like this: P1x   P1y   P1z   w1  P2x   P2y   P2z   w2  ...
    Posted to XNA Framework (Forum) by BShields on 11/16/2009
  • Re: Make a sprite face the mouse

    [quote user="ButcherBolzi"]It's quite simply. You just need to know difference of mouse position and you player position. Vector2 d = mouseScreenPosition - manScreenPosition;   ...
    Posted to Game Design (Forum) by BShields on 11/16/2009
  • Re: Scrollbar in XNA

    Why is your textarea a sprite? Shouldn't it be text, in which case you would simply select which lines of text to render at what location? (To answer the question asked: look at the sourceRectangle parameter to SpriteBatch.Draw)
    Posted to General (Forum) by BShields on 11/14/2009
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