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  • Re: Spaceship sight

    [quote user="Dave Carlile"]This may not be the best way, but this seems like a reasonable solution... // get a rotation matrix from the quaternion Matrix matrix = Matrix.CreateFromQuaternion(shipOrientation); // use the forward vector from the matrix to determine the direction the ship is facing // this vector should ...
    Posted to Game Design (Forum) by Skygaz on 05/07/2009
  • Spaceship sight

    Hi all, I'm trying to develop a small spaceship game. I have a third person camera. To help the player to aim I need to put a sight in front of it. How can I do? Where I have to put the sight? Because if I take  the orientation of the spaceship (a quaternion) and transform the Vector3.UnitZ it seem to me to be wrong... (where I shoot is ...
    Posted to Game Design (Forum) by Skygaz on 29/06/2009
  • Re: Spaceship Engines

    [quote user="Nyphur"][quote user="L0STlogic"][quote user="Rodimus"]Does anyone know how to make a simple spaceship engine exhaust to attach to the back of the engine mesh in my model.  I need it to expand when I speedup, and contract when I slow down.  [/quote] You could always attach a billboard to the back and just ...
    Posted to Artist's Corner (Forum) by Skygaz on 28/06/2009
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