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  • Re: Making Each Tile Of A Map A Platform

    Maybe it is out topic. But why don't you create a 2D array of objects so you do not need to create multiple 2D arrays? e.g. you can create a 2D array of class Tile class Tile  {  int tileID;  ...
    Posted to Game Algorithms (Forum) by winipcfg on 2009-07-18
  • Re: GLEED2D - Generic Level Editor 2D

    It is great but I actually haven't start using it. I think the following may be good in future release 1. Asset Manager to locate resources 2. Instead of using absolute path, using names such as asset names may be good to reduce problems such as changes in file names. The absolute path may be stored in Xml. 3. Preview function, such ...
    Posted to Game Design (Forum) by winipcfg on 2009-07-14
  • Re: GLEED2D - Generic Level Editor 2D

    I can run this version 1.0.2. But I cannot run 1.0.1 version. Great job, thanks 10/7/2009 21:22:21.764 - Log File created.  10/7/2009 21:22:21.765 - Application started.  ...
    Posted to Game Design (Forum) by winipcfg on 2009-07-10
  • Re: GLEED2D - Generic Level Editor 2D

    [quote user="zissakos"]@winipcfg Locale? Where are you from? I have released a new version (1.0.1) which adds logging to a file called log.txt in the working directory. Could you please download it and execute it and send me/post the log.txt? That would be very helpful. Thank you![/quote] Hong Kong. And my OS is Vista. The ...
    Posted to Game Design (Forum) by winipcfg on 2009-07-09
  • Re: GLEED2D - Generic Level Editor 2D

    How about Font and Locale? Here is the complete crash message. Stopped working CLR20r3 gleed2d.exe 1.0.0.0 4a5275e8 gleed2d 1.0.0.0 4a5275e8 11e 0 System.NullReferenceException 6.0.6000.2.0.0.768.3 3076 Hope it helps
    Posted to Game Design (Forum) by winipcfg on 2009-07-08
  • Re: GLEED2D - Generic Level Editor 2D

    [quote user="zissakos"]Hi winipcfg, dou you have XNA 3.1 installed? Do other XNA applications work on your computer? Is the file "settings.xml" in the same directory? Any chance you could post some details about the exception via pm, maybe the exception log? that would be great. thanks![/quote] I have installed XNA ...
    Posted to Game Design (Forum) by winipcfg on 2009-07-08
  • Re: GLEED2D - Generic Level Editor 2D

    NullReferenceException when I run the application. Have I missed something?
    Posted to Game Design (Forum) by winipcfg on 2009-07-07
  • Re: Data structure for a 3D scene

    Thanks for reply Actually I am not artist also, but i can find something free on the web. We can find 3d models, but not a world So I have to build a world myself. However, it needs time to design the data structure For example, I have build a class for multitextured terrain. But later I find that my terrain is not good for LOD. ...
    Posted to General (Forum) by winipcfg on 2009-07-06
  • Data structure for a 3D scene

    Hi, I am writing a spaceship shooting game. The ship needs to enter the enemy base and destroy buildings (Entities). May I ask how people would design the data structure of scene so that it is easy to create, load and maintain Will people build a large mesh and place entities on top of it? How about if the scene is dynamic, i.e, ...
    Posted to General (Forum) by winipcfg on 2009-07-02
  • Problem for rendering models with scaling factor

    Dear all, I am checking my engine that handles models with scaling factor. I have a camera class, a modelrenderer class and a quadrenderer class. I use quadrenderer to draw the floor and then I draw a flight with modelrenderer. The ship model has the scale factor (0.2, 0.2, 0.2) and it is located at origin. When I view the model ...
    Posted to General (Forum) by winipcfg on 2009-06-28
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