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  • Re: Disposing graphical stuff

    Nice then... Thanks ^^
    Posted to Direct3D (Forum) by ArenAzul on 1/27/2009
  • Disposing graphical stuff

    Hello... If i'm using managed directx, do i have to dispose the Effects, Textures, Meshes, etc, manually or will the Garbage Collector do that for me when it sees theres no variable pointing to those elements? And.. another question. Can having for example 2000 different Effects and 2000 different meshes instanced affect the ...
    Posted to Direct3D (Forum) by ArenAzul on 1/26/2009
  • Shared arrays between c# and c++

     Hi, Can anybody tell me how can i share a c# array in c++? I would appreciate too any reference to a tutorial or something because i don't find any in google. I'm trying something like this, but i'm afraid c# arrays are not exactly the same as c++ ones: c# code double[] Array = new ...
    Posted to General (Forum) by ArenAzul on 12/16/2008
  • Post "solved" option why not avaliable now?

    Hi... I think one of the most useful information in a forum is which questions are solved or not in it. Why isn't it avaliable yet? (sorry if i'm missing something).
    Posted to General (Forum) by ArenAzul on 11/30/2008
  • Re: Questions about MDX being forgotten by microsoft

    Thanks Gravelin. For the first question i got the answer googling a bit. The answer is that almost all features in directx are present in MDX. For the rest... my solution looks pretty much like using SlimDX, because XNA still hasn't all i need at low level control of things. The problem of the sound won't be a problem, because ...
    Posted to Direct3D (Forum) by ArenAzul on 11/28/2008
  • Default lighting or other default directx capabilities against programmed ones

    hi there again. My question is... is there any advantage about using default shader options for lighting, fog, etc. against similar programmed ones? Should i use default ones if their graphical results are good enough for me? thanks
    Posted to Direct3D (Forum) by ArenAzul on 11/28/2008
  • Questions about MDX being forgotten by microsoft

    Comparing c++ Directx and C# directx, how many features where not avaliable in the c# version? If i have an application done with MDX, can i still comertialize it or is it illegal? Will it stop working in a near future? Do you recommend me slimDX while xna develeps a bit more? Will that change be difficult? Thanks in ...
    Posted to Direct3D (Forum) by ArenAzul on 11/28/2008
  • Re: Properly cleaning objects

    Thanks... i'll use that CLR profiler, looks like the solution. Anyway, i was going to use this only while development, so not much worry about the performance. Thanks again Mr Shawn.
    Posted to General (Forum) by ArenAzul on 11/11/2008
  • Re: Properly cleaning objects

    Yes you can waste it. If you think an object has no reference anymore but it has it somewhere in your code, that memory won't be freed till you close the program and that's horrible in games because you can end up using all memory.
    Posted to General (Forum) by ArenAzul on 11/11/2008
  • Properly cleaning objects

    Hi there. I'm using C# with its incredible authomatic garbage collector but... what can i do if i want my program to tell me if an object was actually cleaned up from memory? The thing is that i would like to know if there is really no reference to that object anymore because i am maybe wasting memory if i don't asure that the ...
    Posted to General (Forum) by ArenAzul on 11/11/2008
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