XNA Creators Club Online
community forums

Search Forums

Page 1 of 9 (89 items) 1 2 3 4 5 Next > ... Last »
  • Re: Trial Game

    Is saving/loading allowed during the trial time? Saving is bad because if a game autosaves 10 seconds before the time expires, then the player could reload and have a potentially free game (albeit like adware inconveniencing the player every 8 minutes). I require loading in my latest project since (without giving away details) it highly depends on ...
    Posted to Game Publishing/Business (Forum) by MessiahAndrw on 11/18/2009
  • Extracting vertex data from model loaded at run time.

    I'm using XNA to write a tool for manipulating/preparing meshes for my game. I want to be able to extract the mesh information (at the moment this includes per-vertex Position, Texture Coordinate, Normal, and Tangent) from a mesh that I load at run time. I referenced the WinForms Content Loading sample, with the following code ...
  • Publishing C++ Games

    During the global recession, it has been tough to sustain a full-time job within the games industry so I am looking for an alternative path of income; independent developing. I have spent a lot of my free time working on a next-gen C++ game framework. It is platform/API independent, heavily multithreaded, and heavily optimised. One of my ...
    Posted to Game Publishing/Business (Forum) by MessiahAndrw on 5/5/2009
  • accessing D3D device in multiple threads

    How important is it to access the IDirect3DDevice9 object in the same thread as it was created? I remember having problems with OpenGL so I'm wondering if it exists in Direct3D and if there are any solutions to my problem. Rendering is just one of many tasks within my framework. The tasks are placed in a pool and threads grab the next ...
    Posted to Direct3D (Forum) by MessiahAndrw on 12/2/2008
  • Re: XNA 3.0 different from 2.0?

    [quote user="Sushy"]I see...so my book will be useless? would I be able to at least learn the basics?[/quote] Not at all. The changes are usually in relation to adding new features in XNA so your old code should run fine (I've upgraded a few projects from 2.0 to 3.0 without having to touch any source (or if I did it must have ...
    Posted to General (Forum) by MessiahAndrw on 11/28/2008
  • Re: First time multi-threading

    Actually, contrary to what most people are saying (avoid multiple threads, it's too difficult, etc) I have to admit that I love multithreading. Task scheduling, mutual exclusion, and semaphore theory can be really daunting after being use to single-threaded programming (especially if you're new to programming now), and you have to get ...
    Posted to General (Forum) by MessiahAndrw on 11/27/2008
  • XNA on 360 without Internet? (Industry Night)

    I have a college Industry Night coming up soon, where people from throughout the Game Industry here come to my college to seek potential future employees (mostly game programmers and game artists). Each student gets their own area (a table) which they can decorate as they please. As part of my display I'm going to have a looping video ...
    Posted to General (Forum) by MessiahAndrw on 11/4/2008
  • Texture wrapping performance (heightmap)

    I'm making a heightmap using a single 512x512x6 texture. During initialisation I give the back left of the heightmap the texture coordinates 0,0 (I'm leaving out Z since it's dependent on the vertice's height), and the front right the texture coordinates 120,120, then I interpolate the texture coordinates for every other ...
    Posted to XNA Framework (Forum) by MessiahAndrw on 9/21/2008
  • Re: A Case for Native C++ and C++/CLI on the Xbox

    [quote user="Jim Perry"]Can you afford to do that (yes, it costs money to get your games on the 360 as a registered developer)?[/quote] I'm a student, so of course not or else I would have registered and purchased an XeDK. But who knows, maybe during my internship next trimester or when I start working next year they'll have an ...
    Posted to General (Forum) by MessiahAndrw on 7/2/2008
  • Re: A Case for Native C++ and C++/CLI on the Xbox

    The .Net CF on the Xbox 360 supports C++/CLI kind of. It doesn't support some operations, such as new/delete or calling members in non GC'ed classes. I'm a student and I work primarily with C++. The Xbox 360 is a great system, but favouring C++ has kind of distanced myself from XNA. C# is a great language and I have played around ...
    Posted to General (Forum) by MessiahAndrw on 7/1/2008
Page 1 of 9 (89 items) 1 2 3 4 5 Next > ... Last »