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[quote user="JasonD"]when the engine cannot draw this many frames per second, it will still call Draw()[/quote]
I am rather unclear on how you expect this to work. The engine draws each frame by calling Draw(), which makes your idea:
"when the engine cannot call Draw(), it will still call Draw()"
That will never work, by ...
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[quote user="Johnny Herring"]So, how do you guys think of pricing a community game?[/quote]
"How much would I pay for this game?"
I'm a gamer. I buy games. I go on XBLA and play demos, then decide whether to buy a game. I know what games ought to cost.
Pretend someone else made the game. Would you buy it for 800 points? ...
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[quote user="jwatte"]that has a non-zero impact on Microsoft's perception [/quote]
When, exactly, did I suggest otherwise? Connect works very well on some problems. It will not work on this one.
Feel free to prove me wrong, but I don't think you can.
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[quote user="jwatte"]It's our job, as developers, to vote on the appropriate connect issues to make them perceive differently[/quote]
That doesn't motivate companies. Whinging about a lack of features in the free product does not get more time and resources committed to that product. Even complaining that if you can't get ...
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[quote user="Psyk60"]check out the entry for 1976[/quote]
You learned QBasic from Elizabeth II? ;)
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[quote user="Firebox"]I never heard of XNA GS, but what does 'GS' in XNA GS stands for? [/quote]
Game Studio. It's the software you add to Visual Studio so you can write games using the XNA framework.
[quote user="Firebox"]I think Official Xbox Magazine has lots of variety than XNA GS, true?[/quote]
You're ...
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[quote user="pixelminerXNA"]CDarkLock, the problem isn't that saving a "default file" with some configurations is inferior.[/quote]
No, it's that you still don't understand why this is absurd.
[quote user="pixelminerXNA"]what you're talking about is NOT a "default file" but some ...
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[quote user="pixelminerXNA"]IF YOU WANT TO SAVE YOUR CURRENT WORKING STATE AS DEFAULT [/quote]
I never produced a working state in Blender. Every state I produced was nonworking; the Blender application window was failing to display critical UI elements. I did not want any of those states to be the default.
[quote ...
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[quote user="Feep"]But you stated that "the ultimate shooter has to be horizontal"[/quote]
That wasn't me. I am saying quite the opposite: that, all other things being equal, a vertical shooter is objectively superior to a horizontal shooter.
[quote user="Feep"]There is nothing that makes a horizontal shooter ...
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[quote user="pixelminerXNA"]How can you say it is absurd? It's obviously some 3D window in a orthogonal view.[/quote]
How, exactly, does that imply to "any inquisitive person" that middle mouse buttons and Control+U should be used?
I'm also not complaining about the 3D window. It's ugly, and a rather bad ...