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  • Re: How does Xna handle it's timing?

    [quote user="JasonD"]when the engine cannot draw this many frames per second, it will still call Draw()[/quote] I am rather unclear on how you expect this to work. The engine draws each frame by calling Draw(), which makes your idea: "when the engine cannot call Draw(), it will still call Draw()" That will never work, by ...
    Posted to XNA Framework (Forum) by CDarklock on 16/10/2008
  • Re: Pricing a community game

    [quote user="Johnny Herring"]So, how do you guys think of pricing a community game?[/quote] "How much would I pay for this game?" I'm a gamer. I buy games. I go on XBLA and play demos, then decide whether to buy a game. I know what games ought to cost. Pretend someone else made the game. Would you buy it for 800 points? ...
    Posted to Game Publishing/Business (Forum) by CDarklock on 16/10/2008
  • Re: Schizoid post-mortem from GamaSutra ... ouch!

    [quote user="jwatte"]that has a non-zero impact on Microsoft's perception [/quote] When, exactly, did I suggest otherwise? Connect works very well on some problems. It will not work on this one. Feel free to prove me wrong, but I don't think you can.
    Posted to XNA Framework (Forum) by CDarklock on 16/10/2008
  • Re: Schizoid post-mortem from GamaSutra ... ouch!

    [quote user="jwatte"]It's our job, as developers, to vote on the appropriate connect issues to make them perceive differently[/quote] That doesn't motivate companies. Whinging about a lack of features in the free product does not get more time and resources committed to that product. Even complaining that if you can't get ...
    Posted to XNA Framework (Forum) by CDarklock on 15/10/2008
  • Re: How old are you, and when did you begin programming?

    [quote user="Psyk60"]check out the entry for 1976[/quote] You learned QBasic from Elizabeth II? ;)
    Posted to General (Forum) by CDarklock on 13/10/2008
  • Re: Official Xbox Magazine vs. XNA GS

    [quote user="Firebox"]I never heard of XNA GS, but what does 'GS' in XNA GS stands for? [/quote] Game Studio. It's the software you add to Visual Studio so you can write games using the XNA framework. [quote user="Firebox"]I think Official Xbox Magazine has lots of variety than XNA GS, true?[/quote] You're ...
    Posted to Game Publishing/Business (Forum) by CDarklock on 11/10/2008
  • Re: BLENDER FTW! Re: Blender versus trueSpace, creating models for XNA

    [quote user="pixelminerXNA"]CDarkLock, the problem isn't that saving a "default file" with some configurations is inferior.[/quote] No, it's that you still don't understand why this is absurd. [quote user="pixelminerXNA"]what you're talking about is NOT a "default file" but some ...
    Posted to Artist's Corner (Forum) by CDarklock on 08/10/2008
  • Re: BLENDER FTW! Re: Blender versus trueSpace, creating models for XNA

    [quote user="pixelminerXNA"]IF YOU WANT TO SAVE YOUR CURRENT WORKING STATE AS DEFAULT [/quote] I never produced a working state in Blender. Every state I produced was nonworking; the Blender application window was failing to display critical UI elements. I did not want any of those states to be the default. [quote ...
    Posted to Artist's Corner (Forum) by CDarklock on 07/10/2008
  • Re: zeit² - shoot'em up game with time travel feature :-)

    [quote user="Feep"]But you stated that "the ultimate shooter has to be horizontal"[/quote] That wasn't me. I am saying quite the opposite: that, all other things being equal, a vertical shooter is objectively superior to a horizontal shooter. [quote user="Feep"]There is nothing that makes a horizontal shooter ...
    Posted to Dream-Build-Play (Forum) by CDarklock on 07/10/2008
  • Re: BLENDER FTW! Re: Blender versus trueSpace, creating models for XNA

    [quote user="pixelminerXNA"]How can you say it is absurd?  It's obviously some 3D window in a orthogonal view.[/quote] How, exactly, does that imply to "any inquisitive person" that middle mouse buttons and Control+U should be used? I'm also not complaining about the 3D window. It's ugly, and a rather bad ...
    Posted to Artist's Corner (Forum) by CDarklock on 06/10/2008
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