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  • Re: Struct vs Object

    Well there you go. I guess I was horribly off in my understanding, High School FTL. I guess its time to do some studying to avoid making a complete idiot of myself somewhere else! -Merc
    Posted to Game Algorithms (Forum) by MercilessShadow on 22/07/2009
  • Re: Struct vs Object

    What I think you mean is struct vs class. A struct is more of a collection of variables if I remember correctly. A class is much more robust, it can be many things. It usually contains variables, and functions. In many cases, not all I dont think, a class is used to represent an object, or as a game programming example, like an enemy on screen. ...
    Posted to Game Algorithms (Forum) by MercilessShadow on 21/07/2009
  • Re: Game Design: Boss Fights!

    As it stand right now, but I'm almost positive it will change, I have a basic 2D space shooter. Actually thats why I'm posting, I don't really have any ideas. There is always the fallback of big boss, lots of bullets in patterns and the player has to maneuver through them, but I think that type of boss fight is overdone, and ...
    Posted to Game Design (Forum) by MercilessShadow on 20/06/2009
  • Game Design: Boss Fights!

    Hey all! I'm working on my game, and I would like to include boss fights, because when done right, I think they can add a ton to a game. I'd just thought I would get some opinions on boss fights. What makes them interesting, exciting, astounding, memorable, etc. I know that some games, most 2D games I think, just change variables, ...
    Posted to Game Design (Forum) by MercilessShadow on 19/06/2009
  • Re: Picture Transparency Question(Need Help/Suggestions)

    Ah, thanks Craig thats much better! I'm going to leave it like this: http://i167.photobucket.com/albums/u130/MercilessShadow/LightningGenTest1.png for now, and see if maybe I can improve the result by doing some tweaking in Photoshop. If I figure out something magical, I'll post ...
    Posted to Artist's Corner (Forum) by MercilessShadow on 19/06/2009
  • Re: Picture Transparency Question(Need Help/Suggestions)

    That is a big step in the right direction, I get this: http://i167.photobucket.com/albums/u130/MercilessShadow/LightningGenProblem.png. I know why my background is like that, its because I'm drawing them both in the same spriteBatch call, but thats unimportant. Is there any way to get it more detailed? I had some really nice colors/hues/etc on ...
    Posted to Artist's Corner (Forum) by MercilessShadow on 19/06/2009
  • Re: Creating Smart-Spread for Bullets

    Hey TheGrunt, thanks for the quick reply! Thats actually a great idea, wish I had thought of it. I think im going to try implementing that, it might solve some of my other issues that I have with the weapons current performace. Here is a pic of the problem: http://i167.photobucket.com/albums/u130/MercilessShadow/BulletSpreadProb.png. As you can ...
    Posted to Game Algorithms (Forum) by MercilessShadow on 19/06/2009
  • Re: Picture Transparency Question(Need Help/Suggestions)

    Thank you both for your quick responses! I tried both changing the RenderState, and Color Key, but neither of them seemed to have an effect on the image. Any more ideas? Thanks in Advance! -Merc
    Posted to Artist's Corner (Forum) by MercilessShadow on 19/06/2009
  • Re: Where to start?

    Welcome! As for an answer to your question, it depends on how you learn. I learn best by doing, trying, practicing, hands on type stuff. Others by reading about it. It sounds to me like you want to give the hands on approach a try. What I would do, is get a piece of paper, and just write down your ideas. They don't to be incredibly detailed, ...
    Posted to Game Design (Forum) by MercilessShadow on 19/06/2009
  • Picture Transparency Question(Need Help/Suggestions)

    Hey All, I've run into a frustrating problem. I have created a couple different frames of a lightning bolt in photoshop, on a black background. Now I can't get rid of the background without ruining the picture to the extent where I would rather not have it in my game at all. I've tried a couple different solutions, "Layer ...
    Posted to Artist's Corner (Forum) by MercilessShadow on 19/06/2009
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