Copy/Paste from ziggyware1st post: You probably know about the newton wrapper for XNA. Well, I've done
some experiments, and found (a bug maybe) something very odd. When I
set a callback to OnApplyForceAndTorque, and in that method I add
something like body.SetForce(new NVector3(0, -9.81, 0)); it works.
However, if I add the same line anywhere ...