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When you give it 1 pixel it hides the fact you have not turned on multisampling.Turn on multisampling to fix it.
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You can save each of your animations as different ascii fbx files, go into the files and rename and copy the take, and paste the take into your main animation file. This will allow you to have multiple takes in 1 file, and will also let you know the takes something other than Take 001. It's a hack solution, but if you make a utility ...
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Visual Studios has a ton of debgging options. Just pull down the Debug tab to get a feel. The documentation can show you all the advanced features.
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Thanks for your contribution and helping the XNA community grow.I'd post more if my reply feature didn't break half the time I tried to reply...That being said, there are a ton of people on the IRC channel who are also helpful and people should check that out as well when they want/need real-time responses.
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Can you use more than 1 wireless controller on a PC with 1 receiver? I need to use at least 3.
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You can change which Texture2D the BasicEffect is pointing to under the Model's Mesh. If you have multiple meshes / effects which you have textures, you will need to make sure you switch it for all of them.
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It seems I can't draw point sprites larger than 256x256. If I set the size greater than 256 it just seems to clamp to 256. Has anyone else noticed similar limitations? What is the size limitation on the xbox 360?I was told to check DeviceCapabilties.MaxPointSize but that returned some number that was 8000+, which doesn't seem to ...
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I've converted several of the demos with little or no issues. The main thing to look for is render targets, which is a pretty easy fix. I had some issues with sound when converting my personal project, but that was because I had prebuilt my sound files using an older version of XACT.
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Yes I am.I uninstalled and reinstall both VC# 2005 Express and XNA GSE 2.0 and now the error is gone. I think this error may have been caused my trash left over from installing and then uninstalling VS 2008.
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When I attempted to deploy my game after installing the XNA GS Connect and XNA 2.0 GSE non-beta I got a strange error. ''Object reference not set to an instance of an object''. The error had nothing entered under the File or Project columns and it claimed to be located at 0 line, column 0. I did the 360 project conversion ...