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  • Re: (help request) does our HD trailer play smoothly on your computer?

    Yeah, let's not flamewar. Silverlight definitely has its purposes if your audience is coming to you because they want to be there (which is why I'm considering it for my non-professional video site). But if you're trying to lure people in, Flash could be a better bet. As the guy said, it has a much larger install base and people ...
    Posted to Game Publishing/Business (Forum) by Katana314 on 14/06/2009
  • Re: Does anyone develop games for the computer?

    I was really happy to see the XNA Redist installer when I got that demo. My Game Design teacher had given me this really defeating "Nope, it has to be C++" answer to the possibility of distributing on Steam. I'm going to enjoy going back there and laughing at him. I've never really wanted to distribute on the Xbox, so even if ...
    Posted to Game Publishing/Business (Forum) by Katana314 on 14/06/2009
  • Re: Save/Load Game

    Yeah, I kind of doubt end-users would be so interested in navigating to your save directory and looking at your filenames. Just having short, predictable filenames like save#.sav should work for you, and you can include data like save time in its data.
    Posted to Game Design (Forum) by Katana314 on 13/05/2009
  • Re: Game Ideas Wanted

    [quote user="jwatte"]Here's my totally awesome, original idea: You wake up in a basement of a science lab, surrounded by crates. When you move the crates, there are mutant nazi zombies attacking you! Luckily, you find a shotgun, and can blast your way through to a video terminal that tells you that you have to kill the military scum ...
    Posted to Game Design (Forum) by Katana314 on 13/05/2009
  • Re: overriding member variable

    The suggestions of the guy above will work. To clarify the sprite part, you don't need to override the declaration of the sprite. Just set it up differently; it'll accept the different type since it's a subclass. You just need to be sure you design AnimatedSprite so nothing will need to call some special function inside of it (ie, ...
    Posted to Game Design (Forum) by Katana314 on 13/05/2009
  • Re: Platform Game Control Test

    Note to anyone getting Manifest problems when building: Go to the Project Properties and under Signing, uncheck the top box.Seems pretty cool so far! I especially like the concept of locking the way he's facing. Now you pretty much HAVE to include a level where you're constantly running from enemies. It could use some tweaking though, ...
    Posted to Game Design (Forum) by Katana314 on 12/05/2009
  • Re: Drawing issue

    Could you use a breakpoint and step through it? It seems like his walking state can only possibly be set to one thing at a time, so it seems strange that it's trying to draw both animations in one frame. (start from the beginning of the Draw method)Or, were you saying that he rapidly alternates between animations?
    Posted to Game Design (Forum) by Katana314 on 12/05/2009
  • Re: XNA for non-programming usage

    Anyone who thinks CPUs are ALWAYS faster than GPUs needs to take a look at this. (specifically, the small chart midway down)http://techreport.com/articles.x/11022
    Posted to XNA Framework (Forum) by Katana314 on 12/05/2009
  • Re: Generic Controller for programming testing

    I can only say that from my experience, just having a different controller manufacturer, no matter how many features of the original they feel they emulated, can result in problems. I did a bit of searching and found this SourceForge project which could help you out, but I still don't think it'll be a "guarantee" for you ...
    Posted to XNA Framework (Forum) by Katana314 on 03/05/2009
  • Re: Sprite Test - Which do you think works best?

    I would actually say if you're in an intensely bright and snowy area, the third one just might look more realistic. It just looks unnatural in any setting where lighting isn't as strong, and the first two could work in that situation as well. So ultimately yeah, one of the first two would be best.
    Posted to Artist's Corner (Forum) by Katana314 on 03/05/2009
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