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I didnt know you could check it in a web. Thank you. Once again, i'm impressed with your speed answering.
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Me pregunto si hay MVP españoles que frecuenten estos foros. Si los hay, me gustaría conocerles, y si no lo hay... porque?
I wonder if there are spanish MVP here. If there are, i would like to know them, and if there are not .... why?
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Conclusion: Music don't loop properly in xbox if xWMA compression is selected, but loop with XMA or PCM compression.... Bug?
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I have 2 songs in my game. The loops are created in Soundforge in a specific point, so the music repeats without losing the rhythm. The problem is that works fine on the PC but in the xbox, the music goes to the end and start again from the beginning. Any idea of why it happens? The music is made with XACT3. The only diferent option between the pc ...
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[quote user="juaneloy"]engo 23 años y pienso que se me ha pasado el tiempo para esto de crear videouegos[/quote]
23 años no es tarde para nada. Si te pones a estudiar c# y te compras un par de libros de xna (eso si, en ingles) puedes tener en 6 meses o así un juego, aunque sea como tu dices, un churro, pero por eso se empieza. El segundo ...
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I just keep manually a counter.
When i add an enum value, i update the counter.
enum Suit { Clubs, Diamonds, Hearts, Spades };const int suitCount = 4;
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[quote user="Nick Gravelyn"]See this (now ancient) thread which offers numerous solutions to the lack of Enum.GetValues on Xbox: http://forums.xna.com/forums/p/1610/157478.aspx.
And Silvermax, please consider removing the image from your signature. There is nothing preventing you from having it, but we prefer people stick to text-only ...
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The .NET in xbox 360 is a "compact version" which means doesn't have all the libraries available in the PC.
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FIXED. Probably a bug: DON'T USE "FRIENDLY NAMES" option in the wave bank proprieties (in the XACT)
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I'm working right know in the game music.
Seting the music compresion to XMA or xWMA (in xbox) result to an Exception in the line waveBank = new WaveBank(audioEngine, "\\content\\audio\\wave bank.xwb"); Using PCM compression works fine (but of course the wave bank is huge).
In PC the same. Using xWMA raises the exception. PCM and ...