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  • showing off some art

    hello, I've been around for a couple of year learning xna, even though I'm a artist. I just got the latest Zbrush app so I wanted to share my last model. ...
    Posted to Artist's Corner (Forum) by black reaper on 07/11/2009
  • Why winforms and not some gui or menu library made in xna?

    I was wondering why people choose winfors instead of guy. If you are doing a small editor like a model viewer do you really need a gui ? I cannot find any real tutorial on how use winforms not just intergaret it to xna can someone point me out one ? If you want tjust to give an opinion or why you use it or just your own experience with it ...
    Posted to General (Forum) by black reaper on 04/11/2009
  • Re: SunBurn Features

    sounds awsome ! I'm not working on my game engine or even on a game atm, just focusing on a showreel since I4m an artist but I may considering switching to sunburn. I'm a maya user and maya hardly bake lightmap, so I4m delighted by this news. Anyway I want o get back on the fully featured engine is no the solution. xna is already easy to ...
    Posted to SunBurn (Forum) by black reaper on 20/10/2009
  • Re: SunBurn Features

    I Do understand that we cannot expect some the same features than maya or any other tool that cost some hunderd and thousand but you are nit doing a free tool either so yeah I can be hard but due to your licensing restrictions I wish some stuff would be add. But the major point is if you consider your product as a finesd one or if you plan to had ...
    Posted to SunBurn (Forum) by black reaper on 20/10/2009
  • Re: What FULLY FEATURED, 3D Game Engines are available for XNA Game Studio?

    [quote user="sgDarkSquirrel"][quote user="Danthekilla"]i have found that it was missing a lot of what some people may expect.[/quote] We'd be interested to hear more about what you feel is missing.  We try to make it clear SunBurn is a lighting and rendering engine, and even though the examples and starter kits do ...
    Posted to SunBurn (Forum) by black reaper on 18/10/2009
  • publishing with physX

    Hi folks I have few question about using physX. First of all can we publish game with it ? Since it's a nvidia product I was kind of thinking you needed a licence to get money from this program.  I know you can't use it on xbox but If you are aiming windows? Can you release your game without paying enormous licencing fees?
    Posted to Game Publishing/Business (Forum) by black reaper on 28/09/2009
  • Re: 3D World Editor Questions... I'm going to attempt to make my own!

    thanks for the link http://www.ziggyware.com/readarticle.php?article_id=189 this is a great example for manipulators. I hope it helps you.  I'll start working on my engine soon still making the design and services. But I'm really concern about the asset manager. Modifying, saving, loading building all the mesh into the game editor and then ...
    Posted to Game Design (Forum) by black reaper on 22/09/2009
  • Re: 3D World Editor Questions... I'm going to attempt to make my own!

    J'aimerais parler de ça en français mais j'imagine que ça va limiter les autres donc soyons polis ! :) Basically I want to understand what silverlight and wpf are exactly ( I still looking into it to figure out our different use) and how they are related to xna. For everybody around this seems obvious but for a non dev it's a bit ...
    Posted to Game Design (Forum) by black reaper on 22/09/2009
  • Re: 3D World Editor Questions... I'm going to attempt to make my own!

    I don't really know anything about wpf and winforms because I'm not much of a tool developper. I want to do a really basic level editor ( place and scale object on a level). I'm an 2d artist so making nice ui is a always appealing. Would you recommend using wpf from your experience ? your sample seems fairly simple and not so hard to ...
    Posted to Game Design (Forum) by black reaper on 21/09/2009
  • Re: 3D World Editor Questions... I'm going to attempt to make my own!

    [quote user="Valentin"]Hi Chyea Ballin, I am the author of the World editor. If you have some questions ask me. The project is still in progress but now it use WPF. I wrote some articles about my work on this, two links to help you : http://www.codeproject.com/KB/WPF/XnaInWPF.aspx?msg=3202154#xx3202154xx (you can see at the bottom of ...
    Posted to Game Design (Forum) by black reaper on 21/09/2009
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