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might i recommend looking around on the Help Wanted section on this forum? i know there are tons of developers out there that are looking for designers. heck, i might be looking for one in the very near future as well.
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is this high school or college? the ideas above are pretty advanced...perhaps you're looking for something simpler:
-implement A* (pronounced 'A star').
-implement several different behaviors, like pursue, evade, arrive, flock
-use a genetic algorithm to solve an interesting problem
Any of these would be a great peak ...
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[quote user="Spyn Doctor"]Yes, that can cause problems. :-) I don't know why and how, but I've seen it happen:
Sorry for chiming in late, but in one of my projects I've encountered exactly the same problem: After a while, the Random would only ever produce the same value. In my situation, I had 4 threads running in ...
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[quote user="Harald Maassen"]Does your game use any threading?[/quote]
i am...you think that might cause problems?
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wow, this is weird. i'm doing rand.next(5, 15) and i'm getting 1.
something smells funky...maybe it's me, not sure yet.
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[quote user="jwatte"]Try this random number generator instead of Random. It's a very weak generator, but if your program never repeats numbers with this generator, but does repeat with System.Random, then it's either System.Random or some random heap corruption. If it still hangs, then it's likely something in your code. If ...
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[quote user="Rook 0x51"][quote user="Crying Monkey Studio"][quote user="PinoEire"]Please implement this class instead of Random and let me know if you still have the same issue (sorry for the usage of some Italian in the names):
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thanks for the suggestion pino. unfortunately, it still has the same ...
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[quote user="Rook 0x51"]Hmmm... everything looks fine. Does it return the same number every time you use it? Are there any cases that it does generate a new number? If you are saying that it works through your game except in a particular section/mode, I would say verify that the places you call Utility methods from are correct. I know ...
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[quote user="ShadowyCore"]I always used System.Cryptography.RNGCryptoServiceProvider instead of the Random class, simply because it can create different numbers during the same update. I've always liked that.
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hmm, i'll definitely check it out. thanks!
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[quote user="PinoEire"]Please implement this class instead of Random and let me know if you still have the same issue (sorry for the usage of some Italian in the names):
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thanks for the suggestion pino. unfortunately, it still has the same issues.