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www.itchstudios.com/psg
I like the game ideas of this guy a lot as well as his various panty themed renditions of classic video game characters. If he could somehow find the technology to clone himself several hundreds of times, I'm sure I would be able to play one of his concepts within the next couple of decades.
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I found a wonderful site using a google search(the terms for which I will keep secret)
http://norefuge.net/vgng/vgng.html
Watch out world for my new dating sim/massage-calendar app coming to you in summer 2015:
Wacky Dating Lord
Followed soon after in 2023 by my Dan Brownesque thriller/point-and-click adventure game:
Educational ...
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Did you download the source available at the end of the chapter and compare your code with the source?
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[quote user="jwatte"]Remember: A volleyball game on the Xbox cannot possibly succeed without a swimsuit calendar.
[/quote]
The one-star reviews for that calendar are hilarious:
"Personally, I like REAL women not this stuff. Get a Britney Spears
calendar instead or Carmen Elektra or Pamela Anderson or Angelina Jolie
if ...
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Here's the code for what you want. Works great.
http://forums.xna.com/forums/p/4184/21267.aspx#21267
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In my game I have static environment objects in a list separate from the player/enemies. Then I loop through the list of player/enemies and check them against eachother and then against the environment. While checking a player/enemy against another player/enemy I compare the positions and if they're equal then I know that I'm checking one ...
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Yeah, not such a great place to put it. To be honest, I don't know much about the UnloadContent() method so I can't explain very deeply why you shouldn't put it in there. I'm not even sure how putting mysprite.velocity in there actually worked because UnloadContent() should've only been called when you exited your program. I ...
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The title for that book ought to be "I made a game called The Dishwasher and here's how I did it." I don't think it's intended to be general how-to on 2d sidescrollers, though obviously it would go over directly applicable concepts like map editors, collision, and other stuff. If you check out the amazon.com reviews, ...
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Check out your Update() method in main.cs. Update() is called 60 times a second and holds your game logic. Now head a couple lines into Update() and see where you have the lines setting each sprite's velocity to -10,-10 and 10,10. That's where your problem lies. The velocity doesn't stay inverted because every time you invert it, ...
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Since it's the RPG elements you're most interested, maybe you'd find the below book interesting. One of the more active board members here is the author and if you check out the table of contents in the preview there are a lot of interesting RPG features that it goes over. The book ultimately builds a top-down tiled RPG, but it should ...