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  • Re: Area5 CO-OP at PAX

    Thanks for the link! It indeed a very good overview of the finallists. It's the first video coverage from PAX I see that actually shows the Indie Game booth and the games, anyone know any other?
    Posted to Dream-Build-Play (Forum) by Nivel21 on 9/28/2009
  • Re: Final Six

    I checked the contest rules recently and the state very crearly that there will be 10 finalists. Probably there will be some sort of official announcement in the DBP website to include thoose yet to know last four finalists. I believe the had to improvise a bit to take advantage of PAX, it all seem to had happened really suddenly since PAX came ...
    Posted to Dream-Build-Play (Forum) by Nivel21 on 9/4/2009
  • Re: Final Six

    At first, having seen such great entries this year, we coudn't believe we were in the top six list. There were so many great entries we had lost any hope to hit the list, hehehe, but in the end we made it! I'd like to send my best whishes to those who coudn't make it to the finals. Your games are great! That happened to us the first ...
    Posted to Dream-Build-Play (Forum) by Nivel21 on 9/4/2009
  • Re: Problem with projective Texturing in portal based system with physical non neighbour Rooms

    [quote user="Fisherman"]I have my normal View Matrix, and i have a calculated a other portalViewMatrix to render the right scene into a texture. My rendered texture looks fine, i saw the right room. But now i want toplace it correctly of the portal plane in my current view. For this i used the perspective texuring shader for mirrors, but ...
    Posted to Game Algorithms (Forum) by Nivel21 on 8/20/2009
  • Re: IndieFb - Improve your game's visibility using Facebook

    The key is to offer enough value in the Facebook application to compensate the effort. A player that is proud to have solved an specially difficult puzzle, or obtained a remarkable highscore will be probabbly interested in publish that to his Facebook wall, to let everyone know about his achievement. We believe that if the Wall post is visually ...
    Posted to Game Publishing/Business (Forum) by Nivel21 on 8/19/2009
  • Re: recommend windows xp/vista video editing software (better than windows movie maker)

    We used Adobe Premiere (30 days trial version) and that one worked great. Also, remeber to capture always at the same framerate of the target video, changing the frame rate from source to target is a very very bad idea, no matter which program do you use.
    Posted to Game Publishing/Business (Forum) by Nivel21 on 8/19/2009
  • Re: Using flyers to increase awareness of Indie Games

    Talking about awareness of Indie Games, I'm working an a Facebook application that can help. I'm looking for some feedback of the subject in this post, so if someone is interested, please leave me some feedback there. Regards.
    Posted to Game Publishing/Business (Forum) by Nivel21 on 8/19/2009
  • IndieFb - Improve your game's visibility using Facebook

    Hello everyone,  I'm Mauricio Garcia, from Nivel21, one of the programmers behind "Rotor'scope - The secret of the endless energy", a game that recently entered the DBP competition.  This game features an innovative integration with Facebook. The concept is not new, it's obviusly inspirated in the old classic puzzle game, ...
    Posted to Game Publishing/Business (Forum) by Nivel21 on 8/19/2009
  • Re: DBP and feedback

    We did a closed beta phase, in which we invited many friends (with an Xbox console and a Creators account) to participate. We did this like three month before the DBP deadline. Their feedback was really helpful, and we ended up including many of the features they were suggesting. I recommend to plan user tests, or closed beta like these in an ...
    Posted to Dream-Build-Play (Forum) by Nivel21 on 8/18/2009
  • Re: 170 games and counting...

    Just counted them, right now there are like 230 games....unbelievable xD
    Posted to Dream-Build-Play (Forum) by Nivel21 on 8/7/2009
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