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Thanks for the feedback! Lately I haven't had much time to work on the game due to being busy with work, but I do intend to finish it once things settle down a bit. (I'll probably pick up the pace again once Dream Build Play's due date is annouced). The error message helps a lot in figuring out what could ...
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Someone will probably answer this before I get around to it, but just in case, can we get a confirmation that the bounding "object" that you using to put a bound on your object is also a Sphere? Also is your object rotating instantaneously or over time? Would we be able to assume it's moving a constant velocity, or is it falling? ...
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[quote user="jdock1"]well, not guarenteed 70 the first year, it depends on how good i do, how hard i work, i have to work my way at the top, but maybe 40-60 k my first year
but i really am considering other career paths
what is the major though? computer science? software ...
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[quote user="NightMarez"][quote user="ShawMishrak"][quote user="NightMarez"]Anyways, this is getting out of hand it seems :P dont think this startet out as a DX9 vs DX10 bashing contest :P[/quote]
What bashing contest? I'm not saying D3D10 is an inferior product, it's just a poor choice if you ...
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[quote user="Stephen Zepp"]
Obviously I'm biased, but I've noticed a massive majority of posters here commenting, or implying, that they are rolling their own engine(s) for their games.
With Torque X not directly supporting 3D quite yet I can of course see the reasons why people might not be exploring it, but with that ...
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[quote user="Catalin Zima"][quote user="NightMarez"]
If someone wrote a first person shooter for excample, 1 version without DX10 support, 1 version with DX10 support, wich one would you get ?
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The one which is more fun, engaging and original.
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Until Windows Vista becomes the norm (and so far - ...
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[quote user="ShawMishrak"]
I agree. I've said multiple times in the past that XNA GS has been going through an identity crisis of sorts. The marketing literature seems to suggest XNA GS is a "cool tool" for beginners and hobbyists, while most people that I see post on here firmly believe that XNA GS will ...
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First off, thanks to the XNA team for putting all this together - it's all rather well done, at least those parts I was able to check out.
Unfortunately, a dead XBox stops me from checking out any of the games at this time, but I did take the time to take a look at the submission process. Again, overall - it *seems* well done at first ...
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Of all the methods of inspirations - I think the Pub method is probably the most fun ;)Unfortunately my inspiration for video games is far less fun - most of the time when I come up with my *own* idea (one that I'm not *aware* I'm copying someone else (of course I almost always am)) it's really more of an excuse to play with some algorithm I read ...
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I'm pretty sure that this is the problem:graphics.GraphicsDevice.SetRenderTarget(0, rtarg); graphics.GraphicsDevice.Clear(Color.Black);
Since you are filling the render target with a black color then drawing the text onto the black background, when you try to draw the resulting texture onto the screen, you end up drawing overtop of the ...