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  • Re: The Probe - Test Demo

    Thanks for the feedback!  Lately I haven't had much time to work on the game due to being busy with work, but I do intend to finish it once things settle down a bit.  (I'll probably pick up the pace again once Dream Build Play's due date is annouced).    The error message helps a lot in figuring out what could ...
    Posted to Game Publishing/Business (Forum) by Streklin on 6/3/2008
  • Re: Vector3 math question

    Someone will probably answer this before I get around to it, but just in case, can we get a confirmation that the bounding "object" that you using to put a bound on your object is also a Sphere? Also is your object rotating instantaneously or over time? Would we be able to assume it's moving a constant velocity, or is it falling? ...
    Posted to General (Forum) by Streklin on 5/30/2008
  • Re: Where does one have to go to major in game development?

    [quote user="jdock1"]well, not guarenteed 70 the first year, it depends on how good i do, how hard i work, i have to work my way at the top, but maybe 40-60 k my first year     but i really am considering other career paths   what is the major though? computer science?  software ...
    Posted to General (Forum) by Streklin on 5/28/2008
  • Re: Any hope for a "Windows only" XNA one day ?

    [quote user="NightMarez"][quote user="ShawMishrak"][quote user="NightMarez"]Anyways, this is getting out of hand it seems :P dont think this startet out as a DX9 vs DX10 bashing contest :P[/quote] What bashing contest?  I'm not saying D3D10 is an inferior product, it's just a poor choice if you ...
    Posted to General (Forum) by Streklin on 5/26/2008
  • Re: "Roll your own" vs "Torque X"

    [quote user="Stephen Zepp"] Obviously I'm biased, but I've noticed a massive majority of posters here commenting, or implying, that they are rolling their own engine(s) for their games.  With Torque X not directly supporting 3D quite yet I can of course see the reasons why people might not be exploring it, but with that ...
    Posted to General (Forum) by Streklin on 5/26/2008
  • Re: Any hope for a "Windows only" XNA one day ?

    [quote user="Catalin Zima"][quote user="NightMarez"] If someone wrote a first person shooter for excample, 1 version without DX10 support, 1 version with DX10 support, wich one would you get ? [/quote] The one which is more fun, engaging and original. [/quote]   Until Windows Vista becomes the norm (and so far - ...
    Posted to General (Forum) by Streklin on 5/25/2008
  • Re: Any hope for a "Windows only" XNA one day ?

    [quote user="ShawMishrak"]  I agree.  I've said multiple times in the past that XNA GS has been going through an identity crisis of sorts.  The marketing literature seems to suggest XNA GS is a "cool tool" for beginners and hobbyists, while most people that I see post on here firmly believe that XNA GS will ...
    Posted to General (Forum) by Streklin on 5/25/2008
  • Yet another Comunity Games Question...

    First off, thanks to the XNA team for putting all this together - it's all rather well done, at least those parts I was able to check out.  Unfortunately, a dead XBox stops me from checking out any of the games at this time, but I did take the time to take a look at the submission process. Again, overall - it *seems* well done at first ...
    Posted to General (Forum) by Streklin on 5/20/2008
  • Re: where do you get your inspiration

    Of all the methods of inspirations - I think the Pub method is probably the most fun ;)Unfortunately my inspiration for video games is far less fun - most of the time when I come up with my *own* idea (one that I'm not *aware* I'm copying someone else (of course I almost always am)) it's really more of an excuse to play with some algorithm I read ...
    Posted to General (Forum) by Streklin on 5/18/2008
  • Re: How to apply a shader to a string?

    I'm pretty sure that this is the problem:graphics.GraphicsDevice.SetRenderTarget(0, rtarg); graphics.GraphicsDevice.Clear(Color.Black); Since you are filling the render target with a black color then drawing the text onto the black background, when you try to draw the resulting texture onto the screen, you end up drawing overtop of the ...
    Posted to General (Forum) by Streklin on 4/2/2008
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