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  • 3.1 Timeline Thoughts (Wishes)

    So I've recently been reading the posts on Creators Club regarding the update this week, as well as news on IGN regarding XBL update August 11th. I've been curious because I would really like the ability for the Creators Club community to playtest my DBP 2009 game before I submit it. Right now of course I can't because the DBP ...
    Posted to General (Forum) by Inciner8 on 21/07/2009
  • Re: XNA details

    While not something you should reference directly, the XNA Wikipedia article gives a nice overview of the product and version history. I would take it as a first step in understanding the product, and begin to jot down and do some detailed research of the technologies surrounding XNA. While I would certainly reference Microsoft sites, ...
    Posted to General (Forum) by Inciner8 on 26/06/2009
  • Re: Sniper scope...

    So although both of these questions could be unrelated, you may want to check the avatar "rules" for violence. Wouldn't want you to work hard to make a fun avatar sniper game only to have it blocked in review :)
    Posted to XNA Framework (Forum) by Inciner8 on 21/06/2009
  • Re: Wireless Gaming Receiver for Windows

    I own one (bought it when it first came out), and have had it running on Windows XP and Vista. I still use it today, and it is great for game testing on the PC. The big issue was power - it was odd, because in all cases it would power up and install the drivers, but if the USB port did not have enough power, controllers would connect and ...
    Posted to General (Forum) by Inciner8 on 18/06/2009
  • Re: Position under the wing of a plane

    A good place to start would be to look into the Matrix.(methods), specifically Matrix.CreateTranslation(Vector3). Normally if you have a model you would rotate it around its central point, and then translate it to position it in the world. But if you want the bullet to not come from the central point of the plane, you would need to translate ...
    Posted to General (Forum) by Inciner8 on 16/06/2009
  • Re: 2060 Cyber Racer / Cyber Car / BluePrint Racer = SAME GAME

    Nick - I certainly agree - as Peer Reviews get better and more detailed less games will get a free pass. ZMan - Interesting on the "begging" comment (not that I will try it).  The squeeky wheel does get the grease.  Just for the record, I didn't buy either game nor do I play on buying 2060 or BluePrint Robot Battle when it comes ...
    Posted to General (Forum) by Inciner8 on 10/06/2009
  • Re: 2060 Cyber Racer / Cyber Car / BluePrint Racer = SAME GAME

    [quote user="The ZMan"]Blueprint racer was pulled AFAIK because there were still bugs in it that some reviewers ignored (and several reviewers were punished for). They were bugs that Echs Bachs had ben told about multiple times and were all easily fixable. In fact the app could still be resumitted if you bothered to fix those bugs. The ...
    Posted to General (Forum) by Inciner8 on 08/06/2009
  • Re: Png texture color nullifying

    [quote user="theallunKnowing1"]the first is I forget how to make XNA forget about a backdrop color but now I can't remember the RGB values I need to use to make the backdrop unreadable by XNA [/quote] Maybe you are talking about how the pipeline by default makes the color magenta transparent on a texture? [quote ...
    Posted to General (Forum) by Inciner8 on 05/06/2009
  • Re: Xbox 360 compilation error: "Use of unassigned local variable"

    [quote user="dadoo Games"]Not quite. See here for an explanation. Basically, there is an extra field in the stub assemblies that you compile against for the 360 and Zune used by the framework that causes this error when you don't explicitly call the constructor. Since there is basically no overhead involved with using the default, ...
    Posted to XNA Framework (Forum) by Inciner8 on 05/06/2009
  • Re: Xbox 360 compilation error: "Use of unassigned local variable"

    I had this same problem with PC versus XBox 360. Add the line: position = new Vector2(); then proceed with      position.X = 1;      position.Y = 1; It is as if the compact framework that you are compiling against with the XBox 360 sees Vector2 as an object, but the PC (full framework) sees it another way. Maybe that is not ...
    Posted to XNA Framework (Forum) by Inciner8 on 04/06/2009
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