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[quote user="The ZMan"]I was trying (badly it seems) to say that creators club has nothing to do with purchasing.
to purchaseyour need to be in one of these countries:
In which regions will Xbox LIVE Indie Games be available for purchase this holiday? Consumers in the U.S., Canada, United Kingdom, France, Italy, Germany, Japan, ...
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[quote user="Jim Perry"]
Hmm, I didn't think that would be the case. :([/quote]
Looks like it is, sadly :-( though I don't get why. I do understand that MS has to look into a lot of legal issues to allow submitting games from a given country (considering that they pay royalties to people). But I don't really see a ...
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[quote user="Jim Perry"]
The only thing that's needed to download games is access to Xbox Live. As long as your country has that you're good.
[/quote]
Really, because I don't seem to find an "Xbox Indie games" download section anywhere on the marketplace.
I also tried logging into Xbox.com and setting the ...
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[quote user="The ZMan"]Creators club memberships were available before XBLIG was available. It simply means you can develop games for the 360.. maybe with a hope that one day it will come to Belgium.
SInce you are not in a country where you can submit games you are right that its probably not worth it. You will be able to access the ...
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Hi there,
I've been away from XNA for some months now and finally I'm back.
I have a question regarding Creators club membership which I just don't get (maybe I'm just plain stupid :-) )
The XNA FAQ says this:
[Quote]
Why don't I see the XNA Creators Club premium membership offered on Xbox LIVE Marketplace? ...
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Can't you just create a technique with 2 passes. The first would apply blurring and the second grayscale? Or combine the two into a single pass. Or why would you need to have 2 different HLSL files?
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I'll first point you to msdn to the System.Random class. Click here
The most useful method are the Random.Next(...) overloads.
Here's some code snippet:
System.Random rnd;
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I'm far from being a probability expert, but here's what I would do:
Generate a random int between 1 and 10. If the random is really random, the probability for each int should be 1/10th.
So every time the random returns, let's say 1, you trigger the desired event.
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Don't let yourself be fooled by the indication of memory usage in the task manager. Every .NET i.e. managed application has a pretty high memory footprint. As far as I understand it, the framework will allocate much more memory than your application actually needs just in case it should really need it at some point. However, it will release ...