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  • Re: Cannot access review or playtest games

    "move the entire site into maintenance mode", ack! Should we expect the site to be down for several days? My game was THIS close to going live!
    Posted to General (Forum) by Ryan Thorlakson on 16/06/2009
  • Re: Community games becomming Indy games?

    This is going to be confusing for consumers that don't pay much attention to the service in the first place. I've told a lot of people my game is coming out for Community Games. This throws them off the scent! I think Indie Games is a slightly better name, but not so much better that it's worth changing and confusing people.
    Posted to General (Forum) by Ryan Thorlakson on 11/06/2009
  • Xbox Live Indie Games

    Apparently Xbox Live Community Games is being renamed to Xbox Live Indie games, according to the XNA 3.1 Upgrade email I just received: http://creators.xna.com/en-us/news/xnagamestudio3.1 This is going to be confusing for consumers that don't pay much attention to the service in the first place. I've told a lot of people my game is ...
    Posted to Game Publishing/Business (Forum) by Ryan Thorlakson on 11/06/2009
  • Payment Process Information

    I was reading through the legalese upon submitting my game when I came across this gem: 4.4          Payment Process, Information.  You must provide Microsoft (or its third party payment processor) with all financial, tax and banking information requested in order to make payment of amounts ...
    Posted to Game Publishing/Business (Forum) by Ryan Thorlakson on 09/06/2009
  • Re: Seeing arms in first person

    I appreciate when an FPS lets you see your own body, it really makes the world feel more believable and is step toward the progress of games, in my opinion.
    Posted to Game Design (Forum) by Ryan Thorlakson on 21/04/2009
  • Using Forums for Public Exposure

    Hi guys, I'm signing up to as many quality forums as I can find as part of my marketing strategy. Obviously, the 1-post-wonder bit won't go over well, so I'm taking some time to make some meaningful contributions to discussions with my info in my sig, and perhaps a thread of my own once my post count stops screaming ...
    Posted to Game Publishing/Business (Forum) by Ryan Thorlakson on 17/04/2009
  • Re: My tank game

    Take Update for instance. You have to call the rocket's Update() method from within your game's Update() method. First you will need an instance of the Rocket class. That is created by using something like "Rocket myRocket = new Rocket()". When you create that rocket and how you store it is up to you. Then with your game's ...
    Posted to Game Design (Forum) by Ryan Thorlakson on 14/04/2009
  • Re: Light's End teaser!

    Hey everyone, Screenshots are now up for Light's End! Go check them out! http://www.lightsendgame.com/screenshots.htm You asked and you got it. I hope you enjoy them. Post what you think! Does this look like the type of game you might enjoy?
    Posted to Game Design (Forum) by Ryan Thorlakson on 13/04/2009
  • Re: My tank game

    When you're creating your own class such as the "Rocket" class I made above, you can name the methods whatever you want. I just named them Draw() and Update() for consistency's sake, because you will call the Draw() method on each rocket within the game's Draw() method, and likewise you will call the Update() method on each ...
    Posted to Game Design (Forum) by Ryan Thorlakson on 13/04/2009
  • Re: My tank game

    Yes, the update and draw methods are within the class. Every line of code you write in C# is in a method, which itself is in a class. You are probably used to writing code within methods of the Game class. You can read about c# methods here: msdn. That site is rather technical and may be difficult if you're not used to the terms used, ...
    Posted to Game Design (Forum) by Ryan Thorlakson on 13/04/2009
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