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  • Re: PC Format(UK)

    << It's not a bad intro to XNA. they give the project files and content to get people going on the cover disk. >> Glad you, er, sorta liked it. "Not bad" is what I aim for ;) << Check it out or just read it in W.H. Smiths >> I'm just putting the finishing touches to part 2; it's a series, ...
    Posted to General (Forum) by Hudzilla on 1/12/2009
  • Re: I think it stinks, that's what I think.

    << Basically, some kind of warning the trial will be ending soon. >> +1 for that. Or - perhaps simpler - at least giving us something like a string called Guide.PurchaseMessage that we can set to "Your trial has expired, but if you buy the game you can unlock more levels, multiplayer, and super-secret pictures of Shawn's ...
    Posted to General (Forum) by Hudzilla on 11/21/2008
  • Re: My game is crashing in Trial mode when the 4 minutes expire.

    Hey! Yes, this does sound very similar to my problem. Essentially, I have very little interest in doing serious 3D game creation; I use 3D as a tool to make my 2D stuff look more interesting :) So: when I made Brain Party, I wrote a Setup3D() method that basically just sets the vertex declaration. This gets called once on the 360, when ...
    Posted to General (Forum) by Hudzilla on 11/21/2008
  • Re: Invalid SSN/TIN?

    Same here, and I've had my ITIN number for quite some time.
    Posted to General (Forum) by Hudzilla on 11/21/2008
  • Re: Are you a non-English-speaking reviewer?

    Sorry to hijack this thread, but I don't know any other way of getting in touch here! You said "Brain Party crashed 1 or 2 minutes" after you started to play the trial. Could you drop me an email (paul.hudson@gmail.com) with what it takes to reproduce the error so that I can fix it? It went through the entire approval process twice, ...
    Posted to General (Forum) by Hudzilla on 11/20/2008
  • Review closed?

    Hey! Yesterday at 11am UK time the last person approved my game ("Brain Party") and its status changed to "Review Closed". It's been in that state for the last 29 hours, which is making me worried - the last time it got approved* it switched over to being on sale very quickly, but now it seems to be stuck in ...
    Posted to General (Forum) by Hudzilla on 11/18/2008
  • Re: drawing score (string handling) without GC

    Hey! My take on this: the 360 GC is slow. Really slow. Really, really slow. And yet, like NickG, I don't really care, because "really, really slow" for a triple-core 3.2GHz PPC is the blink of an eye to me. I throw thousands of strings away every second. I create objects and allocate memory as and when I need it. Ultimately, if ...
    Posted to General (Forum) by Hudzilla on 11/17/2008
  • Re: NXE: help needed

    Ack! I am *so* sorry: I've just noticed that my Update() method uses try/finally, with the base.Update() method being in the finally block. So, when I use "return" to exit the method, base.Update() *should* be being called. So base.Update() is - at least as far as I'm concerned - being called, which rules that ...
    Posted to XNA Framework (Forum) by Hudzilla on 11/14/2008
  • Re: NXE: help needed

    << This isn't something you would be able to debug as you can't simulate the expiration screen from within your game >> That was why I asked whether it's possible for me to get NXE for my 360 ;) << if you want you have the option of taking your game offline and re-submitting but it may not be a problem you ...
    Posted to XNA Framework (Forum) by Hudzilla on 11/14/2008
  • Re: NXE: help needed

    Hey! Have you managed to track the problem down Michael/someone else? I'd really prefer my game not to crash if possible, and if I have to go through the whole peer review thing again to solve a problem I can't even reproduce on my Xbox, it's going to be rather tricky. If my game is live on NXE right now, it means people might be ...
    Posted to XNA Framework (Forum) by Hudzilla on 11/14/2008
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