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  • Re: Using the Font Class Sample

    Thank you!!   I've been racking my brain for so long on this one and I finally got it. First you have to add the FontRenderer project and then you have to add a reference to it. I finally got hello world to print:)    Thanks again for your help. 
    Posted to XNA Framework (Forum) by c26354 on 4/3/2007
  • Re: Using the Font Class Sample

    ok, I tried that and it still doesn't work.   This is what I have so far: 1) At the top of my files I put using FontRenderer, and I added the font.cs and fontReader.cs to my project by going to add existing files.   2)I added the XML file by also going to add existing and I put it in a folder called content. I changed the ...
    Posted to XNA Framework (Forum) by c26354 on 4/3/2007
  • Re: Using the Font Class Sample

    Thanks for the replies,   Ok, I tried using the reference paths, I added a reference for the main folder that holds font.cs and I also added references to the three sub folders but when I type:   using FontRenderer;   it can't find the namespace thats in the font.cs file. Could someone please tell me how to reference ...
    Posted to XNA Framework (Forum) by c26354 on 4/3/2007
  • Re: Using the Font Class Sample

    thanks for the reply but that not the problem. I already have some sprites loaded and their textures are in the content folder. To reference them you have to use \\ because \ is a special character. The path of the TrueTypeFont is not the problem.
    Posted to XNA Framework (Forum) by c26354 on 4/3/2007
  • Using the Font Class Sample

    Hey guys,   I'm new to C# and XNA, but I have some knowledge of C++. I was making a pong game and I got to the point when the ball collides with the paddles and the walls, but now I want to add a score chart.   To do that I tried to integrate the sample font class but i'm not sure how. I added the TrueTypeFont.xml, font.cs ...
    Posted to XNA Framework (Forum) by c26354 on 4/3/2007
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