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  • Re: Winforms instability?

    You can try changing the Invalidate() part inside that idle deligate to: if (!DesignMode) Invalidate(); It should only repeatedly Invalidate when in a runtime environment instead of both runtime and designtime.
    Posted to General (Forum) by flimflam on 11/14/2009
  • Re: Filter 2d

    [quote user="gutripper000"]Welcome to XNA. Not sure what you mean by "Super 2xSaI and Super Eagle" filter. Can you explain in more detail? [/quote] Super 2xSaI and Super Eagle are scaling algorithms designed to upscale pixellated graphics into something more pleasant on modern displays. It's found primarily in ...
    Posted to Game Algorithms (Forum) by flimflam on 8/19/2009
  • Re: Expanding Tabs: ID3DXFont / SlimDX.Direct3D9.Font

    Ah, that makes sense then. As for expanding the tabs myself, I did consider that but I'm not exactly sure how to go about doing it. For some reason my mind just isn't really clicking when it comes to the best method to go about it.
    Posted to Direct3D (Forum) by flimflam on 8/8/2009
  • Expanding Tabs: ID3DXFont / SlimDX.Direct3D9.Font

    I've been using XNA for a while, and never really got into the use of ID3DXFont even when I was using Native DirectX. I always wrote my own routines because I wanted to use very stylized images. While looking through the documentation for ID3DXFont, there is a lovely option for expanding tabs. The documentation claims this ...
    Posted to Direct3D (Forum) by flimflam on 8/3/2009
  • Re: sending an email

    [quote user="nick85"]Wow, that website is as awesome as it is offensive. Please try to be nice.[/quote] LMGTFY should not be offensive at all. The sad fact of the matter is, most people ask the silliest questions that could be answered in less than a second had they typed the question into google.
    Posted to Game Algorithms (Forum) by flimflam on 8/1/2009
  • Re: tile engine idea/questions, scrolling camera

    [quote user="Catalin Zima"][quote user="Maul of Darkness"]I want to take a background image that is like 12,000 x 12,000[/quote] The maximum size of a texture in XNA is 4096*4096, AFAIK, so you won't be able to have a single 12000x12000 texture either way. I'd say go with a tile engine.[/quote] Are you sure ...
    Posted to General (Forum) by flimflam on 7/29/2009
  • Re: Will XNA 3.0 work with Visual Studio 2010 beta?

    [quote user="John Sedlak"]Is there some reason you would like to use VS2010 other than just because it looks awesome?[/quote] I'm not sure about the original poster, but there are many reasons why I can't wait to jump into VS2010, personally. To name a few; optional parameters and the dynamic keyword.
    Posted to XNA Framework (Forum) by flimflam on 7/29/2009
  • Re: Calling ContentManager.Load multiple times on the same asset?

    Rolling your own cache checking routine would probably just induce more overhead into your program, as the content manager's load function already uses a dictionary to store and check for existing references. You'd just be recreating functionality that already exists within the content manager and would subject yourself to two times the ...
    Posted to XNA Framework (Forum) by flimflam on 7/28/2009
  • Re: Play (.flv) video in XNA

    To elaborate on the previous posters' comment; there is no supported way to play flash video files in XNA. Even using DirectShow would be a hit and miss as the general public do not have DirectShow filters for flv content. Media players that support flv do so with their own decoders.
    Posted to XNA Framework (Forum) by flimflam on 7/27/2009
  • Re: Encrypting Images and such

    [quote user="TonyP"]Well, they could replace my images with their own images, and I don't want that to happen. As for patches, I could just change the MD5 Checksum each time.[/quote] Unless you're making some kind of massive online game where you really need to prevent cheating (and this isn't something easy. Companies ...
    Posted to Game Algorithms (Forum) by flimflam on 7/12/2009
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