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The problem is, I want to do a random texture so Im using thousands of images that I render to a target. Rendering these each frame is impossible, there is just to many small objects. I guess that I could try making one massive rendertarget that all the tiles share, but I dont have high hopes.
What makes me confused is that it does somehow ...
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After looking around, my guess is that the problem does occur from using multiple rendertargets, the xbox doesn't somehow like that, see here:
http://msdn.microsoft.com/en-us/library/bb203938%28XNAGameStudio.10%29.aspx
The problem is that MSDN is out of date and the examples in it does no longer work.
I guess this will take a few ...
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Im only drawing the texture once and I have no fog (that would show in the PC too). Except from being dark its very noisy too, like a bad TV reception.
My girlfriend is blocking the TV, I will add a link to the project instead (in a ...
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I recommend reading this book, it is very good at explaining this type of questions:
http://www.robmiles.com/c-yellow-book/
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[quote user="Traeuma"]Are you aware of how slow file access is on Xbox360? If you only load 10 large files the File.Exists calls doesn't matter at all but if you have a game that loads 300 small files at once and the initial
loading time nearly doubles because of the File.Exists calls this is often not acceptable for the ...
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I have a mesh with a texture from a rendertarget. On my PC it works perfect, but on my xbox the texture gets darker the further away I pull the camera, until it's only a black surface.
I tried different shaders, but it doesn't change anything.
Im pretty sure it have something to do with the rendertarget, if I use a normally loaded ...
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In short my problem looks like this:
I have a heightmap that I use random generated texture on. I have 9 tiles on each map.
I have a render target that is 2000*2000pix.
For each tile I draw the texture to the target, I use target.GetTexture2D() to add the texture to a heightmap.
Problem is when I draw the next tile it also changes the ...
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There is no complicated thing using gametime, you just cant be that lazy.
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[quote user="Swampopus"]I would tend to agree, but I have a developer who is arguing with me over it, and accusing me of singling him out for failure. According to him... "The game is controllable from controller #2. This is not a fail for that reason." This was his response after I pointed him to Test case 1, ...
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[quote user="BogTurtleCarl"]I don't think showing a guide of your "Awardments" or "Badges" or whatever is against the rules, just the term "Achievement(s)."[/quote]
First of all there is a copyright problem, you cant just make a print screen on some one else image and use it yourself. Second, Microsoft ...