XNA Creators Club Online
foros de la comunidad

Search Forums

Page 1 of 17 (163 items) 1 2 3 4 5 Next > ... Last »
  • Re: XACT freezes VS build

    Has there been any response from MS regarding this bug? Allan
    Posted to Audio/XACT (Forum) by Allan Chaney on 18/11/2009
  • Re: Fighting Game FULL HD textures problems

    Noogy, Where do you find the antialiasing option you mentioned?  I didn't know that existed.  You said "As long as you don't disable it."  Is this an XNA feature like dxt compression?  Or is this something that is on by default and must be disabled through code. If it is a compiler feature, where can one find it to ...
    Posted to XNA Framework (Forum) by Allan Chaney on 12/11/2009
  • Re: Fighting Game FULL HD textures problems

    This one took me little time to figure out as well.  I was hitting 25 megs with barely any game developed and knew there must be something wrong.  I want to keep my ccgame build under 50 meg so I can sell at a reasonable price.  By turning DXT compression on, you will see a 10 - 1 reduction in size on your graphics with no noticable quality ...
    Posted to XNA Framework (Forum) by Allan Chaney on 11/11/2009
  • Re: Nick's EasyStorage code

    Thanks Nick and DrMistry, I'll start working on it. And thanks again Nick for offering the code. :) Allan
    Posted to General (Forum) by Allan Chaney on 11/11/2009
  • Re: Nick's EasyStorage code

    DrMistry or Nick, I have an "almost complete game" and I am at the point that I need to research storage solutions. Looking at the EasyStorage code Nick provided seems to be the way to go. But call me ignorant, could you post the steps you took to implement the easystorage solution and perhaps a few code snippets of how ...
    Posted to General (Forum) by Allan Chaney on 10/11/2009
  • Re: Game artwork Advise 2D

    I would agree with the other posters except that you're leaving one option out of the discussion. There are a few 3d animation programs that allow you to use pre-made 3d characters and use them commercially if all you are doing is rendering your animations to 2D textures for your game or for use in video.  You can't use the native 3D ...
    Posted to Artist's Corner (Forum) by Allan Chaney on 09/11/2009
  • Unity is coming to 360, VS support, Indie version is free

    Just saw this news at GameDev. Has anyone here played with Unity and what are your thoughts on it's coming to 360 as well as Visual Studio support. http://www.gamedev.net/ Allan
    Posted to General (Forum) by Allan Chaney on 28/10/2009
  • Re: Tools for making animated models?

    Thought I would toss in EarthSculptor. I've been using it to create terrain for a 2D iso game I'm working on. http://www.earthsculptor.com/ It's free but there is a paid for version with higher resolution terrain options. It's worth checking out to see if it fits your pipeline. Allan
    Posted to Artist's Corner (Forum) by Allan Chaney on 19/10/2009
  • Re: Compression Presets

    Thanks for the feedback.  I only used 60% because I saw a few other posts from people saying it was a reasonable choice given the space saved relative to the minimal degradation in quality. But mainly I'm just shooting in the dark with audio compression settings thus my reason for the post. I'm not sure what layering ...
    Posted to Audio/XACT (Forum) by Allan Chaney on 11/10/2009
  • Compression Presets

    I'd like to start a thread where people post their compression preset settings in Xact. There are a good number of options now to choose from especially with the introduction of xWMA and as usual there are a number of trade offs for the choices you make. Disc space is big deal as long as MS continues to pigeon hole the Indie games ...
    Posted to Audio/XACT (Forum) by Allan Chaney on 03/10/2009
Page 1 of 17 (163 items) 1 2 3 4 5 Next > ... Last »