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  • Re: Bullet Firing for Tower Defense Game

    your source doesn't load, I'd help, but I can't see it
    Posted to Game Algorithms (Forum) by gu1tarfreak on 7/1/2008
  • Splitting FBX clips

    Hey all, I'm playing with the skinning sample and I'm trying to create a code that will split the animation at a certain ...
    Posted to Game Algorithms (Forum) by gu1tarfreak on 7/1/2008
  • Re: Could not find the file specified<-- ?????

    thanks for the reply, I&#39;m sorry I wasn&#39;t specific. It happens some times on some projects. being that when it happens to a project, it&#39;s always on that project, when it happens it stays. I have nothing wrong with my HDD, it&#39;s fine, this doesn&#39;t happen in anything else, no other IDE&#39;s, no other anything.
    Posted to Game Algorithms (Forum) by gu1tarfreak on 6/20/2008
  • Could not find the file specified<-- ?????

    Hey all, So every know and then a project will go beserk and give me this error: Could not load file or assembly &#39;Microsoft.Xna.Framework.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#39; or one of its dependencies. The system cannot find the file specified. &nbsp;edit: woops forgot the pic! What the heck is ...
    Posted to Game Algorithms (Forum) by gu1tarfreak on 6/20/2008
  • Re: Skinned Models

    I don&#39;t really know, I&#39;m using the XNAnimation Library, which supposedly works, and seems to be working fine, it&#39;s just that I can&#39;t get a World Matrix to draw the player on http://www.codeplex.com/xnanimation
    Posted to Game Design (Forum) by gu1tarfreak on 6/19/2008
  • Re: Skinned Models

    sorry, I meant to enable the numbers. its effect.Parameters[&quot;World&quot;].SetValue(world); &nbsp; thx for the tip, but I don&#39;t think that&#39;s the problem.
    Posted to Game Design (Forum) by gu1tarfreak on 6/19/2008
  • Skinned Models

    Hey all, &nbsp;Programming a rather complex engine, and I can&#39;t get skinned models to work! &gt;( I&#39;ve narrowed it down to one method that isn&#39;t working, the method that&#39;s drawing the player :p &nbsp; ...
    Posted to Game Design (Forum) by gu1tarfreak on 6/19/2008
  • Plane.Intersects() method - ??

    Hey all, &nbsp;I need to hit a wall. Literally. I have a player, who can collide with other objects via my BoundingSphereCollide() method in which I check if the player has collided with the objects bounding sphere with the intersects() method, works perfectly. Now I need a PlaneCollide() method, but the Plane.Intersects() method is weird, how ...
    Posted to Game Algorithms (Forum) by gu1tarfreak on 5/26/2008
  • Terrain/Level <--> Player collision algorithm

    Hey all, &nbsp;Just started my game engine and need to make collisions with some terrain/level stuff, I can draw it just fine, but I can&#39;t figure out how I should do my collisions. I thought I would make collision models for my objects(in maya) and then export them out to my game, and before I wasted to much time I thought I&#39;d ask: Would ...
    Posted to Game Algorithms (Forum) by gu1tarfreak on 5/25/2008
  • Re: Camera-Player Movement Problem

    WOW. Thanks guys, everything you&#39;ve said has helped, I&#39;ve already almost completely fixed the problem. Thank you all for your help!
    Posted to Game Design (Forum) by gu1tarfreak on 5/25/2008
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