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Interestingly enough, all of my games were at the new price points well before the automatic ones came into effect so I guess I just sailed off the back of more users visiting
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Anyone else noticed a surge in sales for the 23rd and 24th? I'm guessing it's due to the auto price drop (I don't see the same happening with my 240 point title) but I haven't noticed that being promoted anywhere...
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Try setting the SaveState parameter of spritebatch.begin() to save
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It's available during review. If the review of your new submission goes through then that replaces your previous build.
Additionally, since the last update or so I think users get notifications of automatic updates (same as XBLA/regular games)
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Top 20:
Dust: An Elysian Tail – United States
HurricaneX2 Evolution – China
Kaleidoscope – Canada
Max Blastronaut – United States
Rotor’scope - The Secret of the Endless Energy – Spain
Sol Survivor – United States
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Just did a quick test with XNA 2.0. I don't have 3.0/3.1 installed on this machine but I'd imagine it's the same.
The files in the browser appear to come from C:\Program Files\Microsoft XNA\XNA Game Studio\v2.0\References\Xbox360 (or equivalent). Copying the system.xml.dll and renaming seems to add the newly created reference to ...
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To get it in the list, you should be able to use gacutil. It's a small command line app that installs assemblies into the global assembly cache (usually C:\windows\assembly). Once in there it *should* appear in your list.
You should be able to find gacutil under C:\Windows\Microsoft.Net somewhere. To use it: gacutil /i ...
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You can submit playtests at any stage in your project. It obviously helps to have something worthwhile to show though. It's also a good idea to list what kind of feedback you're looking for (e.g. controls/gameplay/polish) so people don't waste their time telling you your save code is broken or whatever...
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One of the overloads for spritebatch takes a float which allows you to scale.
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You need to ensure the origin (i.e. your pivot point) is in the place where you would expect the sprite to rotate around. The easiest way to find that, is to open it up in paint or whatever, and point your cursor to the point it makes sense to rotate about (often the middle of the sprite) and then take those coordinates and pass that in as your ...