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  • Re: Inserting Audio from the HD

    There is a class called MediaSource, which you use to access the connected PC's music files. Use GetAvailableMediaSources() to list the available computers (they must be connected via Windows Media Connect), then use the MediaSource you want as a parameter to the MediaLibrary's constructor. The relevant MSDN documentation can be found ...
    Posted to Audio/XACT (Forum) by FuriousDave on 21/08/2009
  • Re: XM, MOD, IT, S3M, module formats?

    Having direct access to the Soundbuffer data would enable us to create tracker-based music players, in addition to supporting more compressed sound formats. I raised a request for just this functionality more than two years ago: https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=273398&SiteID=226 Please rate the item ...
    Posted to Audio/XACT (Forum) by FuriousDave on 11/08/2009
  • Re: help playing wav data created dynamically at runtime

    I raised a request for direct sound buffer access back in April 2007 (!) and it's very disappointing that nothing has been done. There are a number of potential benefits, from dynamic sound generation (I was also writing an emulator) to custom realtime effects and enabling playback of alternative audio formats. I sincerely hope this is added ...
    Posted to Audio/XACT (Forum) by FuriousDave on 08/01/2009
  • Re: New Content Available: AI Flocking, Shadow Mapping, and Multipass Lighting Shaders!

    For those of you who are interested in the flocking algorithm implemented in the artificial intelligence code project, it's based on behaviours originally proposed by Craig Reynolds way back in the mists of time (around 1986). His page is here: http://www.red3d.com/cwr/boids/index.html His 'boids' are the forerunners of the Bird ...
  • Re: How are you managing your project code?

    In a similar vein, I'd recommend this book if you're designing classes for reuse and maintainability (note, it's not XNA specific, rather general to .NET):http://www.amazon.com/Framework-Design-Guidelines-Conventions-Development/dp/0321246756It won one of the Jolt awards last year and is superb.
    Posted to General (Forum) by FuriousDave on 01/06/2007
  • Re: Real-Time Raytracing on PC / 360

    Congratulations on your achievement! It would be great to see the code sometime, especially to see how you translated the C# code into the shader. Ray tracing is a very interesting topic - do you have any pointers to topics that may help in becoming more familiar with the concepts and maths?If you're looking for project ideas, I'd love to play ...
    Posted to General (Forum) by FuriousDave on 01/06/2007
  • Re: How to structure code as projects grow larger

    Hi /Hoffe,Structuring your programs into appropriate C# classes and structures is a skill that you'll develop over time, so don't worry if you're finding it a challenge at the moment.Basically you should ensure that each logically separate thing in your project is defined in its own class. The advantage of this is that you can combine together the ...
    Posted to General (Forum) by FuriousDave on 29/05/2007
  • Re: Nunit debugger?

    OK, I downloaded the project this evening. The authors are using their own testing framework, which is explained in the RacingGame.UnitTests class description. There is a comment made to the effect that NUnit and the TestDriven.NET add-in weren't working with their version of GSE, so that may explain why they chose to roll their own solution.To ...
    Posted to General (Forum) by FuriousDave on 09/05/2007
  • Re: Club Memeberships

    If your club members wanted to deploy their projects to their own 360s, then I believe a separate payment would be required for each box (the Creators Club subscription is purchased through the Xbox Live Marketplace, which means it's linked to a single box).However, I'd seriously think about contacting Microsoft directly to see if they'd gift you ...
    Posted to General (Forum) by FuriousDave on 09/05/2007
  • Re: Nunit debugger?

    If the sample builds and the simple test case builds, then it's likely that either your reference to the NUnit framework DLL isn't correct or that the unit tests aren't set up correctly.I'll download the sample tonight and give it a whirl. Sounds interesting :)Until then, have you tried putting a breakpoint in the code that's failing, then using ...
    Posted to General (Forum) by FuriousDave on 09/05/2007
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