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  • Re: FBX import Error

    I'm getting this error with Blender models.  I've used both the generic fbx and the xna fbx exporter by triplebgames.I believe it has something to do with the way materials are assigned to objects in blender.  I need to investigate this further.
    Posted to XNA Framework Content Pipeline (Forum) by Shrdlu on 13/03/2008
  • Re: Loose Audio Files vs XACT Editor

    The access to dynamically build and play a stream would probably be more useful than to be able to load in audio bypassing the XACT tool.  Someone *could* conceivably even write their own loader if such an interface would be provided. I'd also like to see the ability to capture a stream of some sort from the headset, right now we seem ...
    Posted to Audio/XACT (Forum) by Shrdlu on 27/04/2007
  • Re: Loose Audio Files vs XACT Editor

    Precompiling audio isn't so bad, but a means to capture audio and analyze the pcm samples would be nice.
    Posted to Audio/XACT (Forum) by Shrdlu on 26/04/2007
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