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  • Re: DXGI::SwapChain::ResizeTarget not working

    If your windows "stretches" on fullscreen when using widescreen u need to set 2 flags to get the requested resolution on fullscreen swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED; swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; to switch from windowed to fullscreen and back i use this ...
    Posted to Direct3D 10 (Forum) by Nightmare on 6/9/2009
  • Sprite scaling

    This might been asked/answered before, but done quick search and could not find. Im currently working on a 2D gui system for D3D10 and looking into using sprites instead of vertex buffer i lock/update each control be drawed. I pretty much copied the code from the DXUT framework to get my sprite drawn but noticed something strange about the ...
    Posted to Direct3D 10 (Forum) by Nightmare on 6/6/2009
  • Re: Good code libraries?

    i searched for free game engines in the past and ran into some site with list of pretty much every free and open source game engine available. Even when not using them, take a look at the source is a good reference to get an idea of how an engine is build. altho i think most engine designs are totally different.
    Posted to General (Forum) by Nightmare on 3/27/2009
  • Effect pools and contant buffers

    Im wondering what is best sollution and how some parts exactly work. Lets take for example a game project with different effect file. Now each effect has some standard parameters like world/view/projection matrices, time variable. What i had in mind, was making an effect pool using a shared constant buffer containing these values so ...
    Posted to Direct3D 10 (Forum) by Nightmare on 3/26/2009
  • Re: Good code libraries?

    It kinda depend on what u wanna do. do u want to make game using DirectX directly or want to make use of 3the party "game engines". If u want to learn using the DirectX sdk, there are many samples and tutorials out there, starting with the tutorials that come with the SDK. If u prefer using a 3the party game engine, search for ...
    Posted to General (Forum) by Nightmare on 3/26/2009
  • Re: Use the CModelViewerCamera in DXUT

    i see u set the parameters to your effect instance, but nowhere begin/end the render technique/passes. Another reasson might be (not shown in your code) how your view/world matrix are set. i assume your world matrix is just identity matrix to center the model, so your view matrix lookat should be 0, 0, 0 and the eye vector some point away ...
    Posted to Direct3D (Forum) by Nightmare on 3/26/2009
  • Re: ID3DXFont::DrawText debug warning

    ah, that explains. Im currently using the DXUT framework for device creation and mainloop so that one probably create a 10.1 device. My engine device class is based on 10.0 device tho, so warning should be gone after switching to that one?
    Posted to Direct3D 10 (Forum) by Nightmare on 3/26/2009
  • ID3DXFont::DrawText debug warning

    When i render text trough the ID3DXFont interface im getting the following warning in the debugger every time i call the DrawText() method. Anyone know how to solve this issue? Im using D3D10.1 harware   D3D10: WARNING: ID3D10ShaderResourceView1::GetDesc: GetDesc is a legacy API. D3D10_SHADER_RESOURCE_VIEW_DESC cannot expose all ...
    Posted to Direct3D 10 (Forum) by Nightmare on 3/25/2009
  • Re: Why do you make games?

    I like game programming cause of the challange. basicly started with it as kid, having some stupid idea to make my own game, take all good parts from existing games and remove all bad parts and make the "perfect" game. Soon i realized game development was not that easy and the game idea we had was way out of reach (current ...
    Posted to Game Design (Forum) by Nightmare on 3/19/2009
  • Re: why people don't make shooter ? fps tps

    I think the main reasson is the 3D Modelling. I have been looking into making a FPS game, but without a person who can make me the character models (including animation) and maps, i wont get far :( As for big companies with big budgets to compete with ... why not? if u can work out a nice game demo that could become some commercial ...
    Posted to Game Design (Forum) by Nightmare on 3/19/2009
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