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  • .dll File Names

    I'm trying to figure out how to build my project into different .dll files according to namespace.  For example, XNA has Microsoft.Xna.Framework, Microsoft.Xna.Framework.Media, etc...  I already have my files organized into Engine, Engine.Math, and so on.  How can I build them into different .dll's according to their ...
    Posted to General (Forum) by Dave1005 on 9/27/2009
  • Re: GUIDE: I want to write original music for my game, but I don't know anything about music!!!

    [quote user="Leo Camello"]I liked this guide a lot. I had piano classes when I was young and after reading this post I really want to starting composing now! [/quote] Thanks for the praise! :)  I haven't been here for a little while, but it's good to see that someone appreciated this guide.
    Posted to Audio/XACT (Forum) by Dave1005 on 9/24/2009
  • Re: Help with my new website!!!

    Thanks Kris.  I looked into it, and I did set it up to redirect server side.  Thanks, it does seem to load quicker.  Any feedback on layout, content, etc... (Not that I don't appreciate the feedback so far :D)
    Posted to Game Publishing/Business (Forum) by Dave1005 on 8/5/2009
  • Re: Help with my new website!!!

    Can you try again now?  I tried in IE 7 too and had that problem.  It works now for me, so hopefully it will for you.  If not, you can go to http://www.programmedtolive.com/blog/ for now and I will look into that. Thanks for the help so far!!!
    Posted to Game Publishing/Business (Forum) by Dave1005 on 8/5/2009
  • Help with my new website!!!

    I recently created my first website and I would love to have some feedback.  The URL is http://www.programmedtolive.com.  It will include posts about XNA and programming in general, along with tutorials.  It will also include really anything in life; advice, music, etc...  So please, sign up if you like it, make yourself known, ...
    Posted to Game Publishing/Business (Forum) by Dave1005 on 8/5/2009
  • Re: any good tetris tutorials around?

    I haven't read through the entire page, but this seems to provide a good foundation.  The code is well organized and well commented, so hopefully you will be able to learn from it. http://techjude.blogspot.com/2007/06/tutorial-writing-tetris-clone-using-xna.html Best of luck!
    Posted to Game Design (Forum) by Dave1005 on 7/31/2009
  • Re: Voice on the pc

    XFire runs as a separate application, so you'd either have to make do with that, find an open source chat client you can incorporate into your game, or create your own.
    Posted to Networking (Forum) by Dave1005 on 7/10/2009
  • Re: Voice on the pc

    The XNA API does not have anything to support voice chat.  You would have to use a chat client such as XFire as a supplement to your game.
    Posted to Networking (Forum) by Dave1005 on 7/10/2009
  • Re: Generic method for handling Mouse input - is it possible?

    I find Shawn James' input very simple and obvious.  You can check out his class here or the tutorial it goes with here.  Hopefully it is what you are looking for.
    Posted to General (Forum) by Dave1005 on 7/9/2009
  • Re: AI pathfinding - Navigation mesh help

    Don't know if you want another resource to take a look at, but here it is.  It's been helpful for me, it's 3D, and will hopefully guide you through you problem. Best of luck!
    Posted to Game Algorithms (Forum) by Dave1005 on 7/9/2009
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