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  • Re: DX11 problem on Vista

    The final platform update for Vista & Server2008 has been out, try again.
    Posted to Direct 3D 11 (Forum) by daVinci on 10/30/2009
  • Open Shared Surface with D3D9Ex

    I create D3D10.1 render target with flag D3D10_RESOURCE_MISC_SHARED and get sharedHandle. IDXGIResource* pResource(NULL);HRESULT hr = renderTarget->QueryInterface( __uuidof(IDXGIResource), (void**)&pResource );HANDLE sharedHandle;pResource->GetSharedHandle(&sharedHandle); How can I open this shared texture on D3D9Ex device?
    Posted to General (Forum) by daVinci on 10/29/2009
  • Re: Does 10level9 slow?

    10level9 is much slower then D3D9 (at least 0.5x). At the same time D3D10.1 is slightly faster than D3D9.
    Posted to Direct 3D 11 (Forum) by daVinci on 10/16/2009
  • Re: How to use D2D with D3D11?

    [quote user="Bjoern Graf"]One thing that could be a problem here is the "To work with Direct2D, the Direct3D device that provides the IDXGISurface must be created with the D3D10_CREATE_DEVICE_BGRA_SUPPORT flag." (from ID2D1Factory::CreateDxgiSurfaceRenderTarget Overloaded Method) requirement (E_NOINTERFACE seems to be a weird ...
    Posted to General (Forum) by daVinci on 9/20/2009
  • How to use D2D with D3D11?

    I write something like the following // Use the texture to obtain a DXGI surface. IDXGISurface *pDxgiSurface = NULL; renderTarget->QueryInterface(&pDxgiSurface); if (pDxgiSurface == NULL) return NULL; // Create a D2D render target which can draw into. D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties( ...
    Posted to General (Forum) by daVinci on 9/19/2009
  • How to provoke D3D10 device lost

    I want to check how my app reacts to d3d 'device lost'. I am searching how I may cause something to get one of the following: DXGI_ERROR_DEVICE_HUNG DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_RESET DXGI_ERROR_DRIVER_INTERNAL_ERROR DXGI_ERROR_INVALID_CALL using GetDeviceRemovedReason();
    Posted to Direct3D 10 (Forum) by daVinci on 9/18/2009
  • D3D10_FEATURE_LEVEL & non-power of two 2D textures

    Which feature levels allow to use  non-power of two 2D textures?
    Posted to Direct 3D 11 (Forum) by daVinci on 9/15/2009
  • Re: DX Aug'09 SDK...When?

    0. Install Vista SP2[quote user="assaf40230"]Here is how to get this working on Vista: 1. Download the file "Vista_Beta.cmd.remove" from here. 2. Rename the file to "Vista_Beta.cmd". 3. Double click the file. 4. IE, Tools, Windows update, check for new updates. After the update is installed - you will be able to run ...
    Posted to Direct3D 10 (Forum) by daVinci on 9/12/2009
  • Re: Direct X SDK March 2009 setup error

    I have experienced such problem with Vista x86 SP1. I fixed it with SP2 installed, although I think it may be due to some services/apps (try to restart system and execute it right away).
    Posted to General (Forum) by daVinci on 9/11/2009
  • Re: DX11 problem on Vista

    My steps (worked for me, Vista x86):0) Uninstal previous SDK 1) Download & install Vista SP22) Download the beta-platform update & execute it3) Get & install updates, restart4) Install SDK After these steps I have C:\Windows\System32\d3d11.dll and other new files.
    Posted to Direct 3D 11 (Forum) by daVinci on 9/11/2009
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