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[quote user="UberGeekGames"]Just wishful thinking on my part. :)
Over the weekend I tried it. This is some very, very cool tech. It's pretty easy to get a basic scene up and running, and the samples they include are just amazing in terms of them being a small example of what's possible with the engine.
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Yes, ...
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Nevermind, thanks. I finally made it to work as you can see here: http://www.youtube.com/watch?v=9AkuQf0bvns
And here is the new Effect code:
#define MaxBones 59
float4x4 Bones[MaxBones];
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not yet, because I am trying to understand PIX and trying to see where I can look for that in there.
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The skinning part is not working and I don't know why.
Here is a new video showing better the problem:http://www.youtube.com/watch?v=ccJN1Ft4pjw
But the video doesn't show that some parts of the model disappear sometimes:
Anyway, if anyone is kind enough to take a look at this, I will leave the project ...
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I am downloading the DXSDK to try this, but I never used PIX before.
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I am trying to mix Deferredshading from ziggware with the skinnedsample, but I am having this problem ( http://www.youtube.com/watch?v=FgGrLn2aHgw )
And this is my RenderSkinnedGBuffer.fx:
#define MaxBones 59
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Nevermind, it is working now. Thanks anyway.
Here is the changes:
KeyboardState keyboardState = Keyboard.GetState();
Vector3 vel = Vector3.Zero;
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Oops, I forgot to add the link to the video.
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Hi.
I am having a little bit of trouble here with this code. I am changing my Octree collision detecting code to the Ziggy's Splitting Octree( http://www.ziggyware.com/readarticle.php?article_id=248 ) .
Here is the code that I have now:
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