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  • Re: Share your sales numbers

    [quote user="Squimball"]Fireworks HD sales for October.  Game was released in July '09. Trials: 896 Purchases: 132 Purchase/Trial Ratio: 14.73 % I lowered the price to 80 points on the 15th, and oddly enough sales seem to be worse than when it was 200 points.  It's still a little ...
    Posted to General (Forum) by Aztec on 10/21/2009
  • Re: Share your sales numbers

    First of all, let me share some sales info for TheAmazingRumblingHypnoDisc: 7/21 - 7/31: Trials: 16747 Purchases: 758 Purchase/Trial Ratio: 4.53 % 8/1  - 8/18: Trials: 8834 Purchases: 501 Purchase/Trial Ratio: 5.67 % Total so far: Trials: 25581 Purchases: 1259 Purchase/Trial Ratio: 4.92 % ...
    Posted to General (Forum) by Aztec on 8/19/2009
  • Re: Age of Indie Games customers

    [quote user="Nick Gravelyn"][quote user="Aztec"]My games with the exception of doublevision appeal to a younger audience which is probably why my data suggests a younger audience than some others on here.[/quote]What data do you have to indicate the age of your audience? [/quote] Like I said, I just ask the people who ...
    Posted to General (Forum) by Aztec on 8/19/2009
  • Re: Age of Indie Games customers

    [quote user="Mentil"]How many 12 year olds have credit cards? It's probably safe to say that different games/apps attract different audiences. 'Headshot' will likely attract a younger demographic than 'Clover' or 'Angry Barry'. [/quote] Who claimed 12 year olds have credit cards and why would they need ...
    Posted to General (Forum) by Aztec on 8/18/2009
  • Re: Age of Indie Games customers

    [quote user="ChrisChris"]The lack of ratings for Indie games means that an adult must either make the purchase themself or give their child access to mature content by default[/quote] While I can't prove this point 100%, I really doubt most parents even know how to block this content. Most people I know don't even know ...
    Posted to General (Forum) by Aztec on 8/18/2009
  • Re: Age of Indie Games customers

    I'd say you nailed it on the head from what I've seen. Usually when I release a game I get a number of friend requests and the average age from listening to the voice messages, online play, and actually asking customers is right in the 12 range. This seems to be why the more complex games have a better long term conversion rate and ...
    Posted to General (Forum) by Aztec on 8/17/2009
  • Re: Is there an update to Softimage.XWImporter coming?

    [quote user="PT BIO Grims"]Hello there! Had you received any news on the subject Aztec? I'm in the same situation... I want to participate in the dreambuildplay.com event, but I use .xsi content and we must submit in 3.1 version, right? Thank you for your attention! PT BIO ...
  • Re: Is there an update to Softimage.XWImporter coming?

    [quote user="Glenn Wilson"]You can not mix the assemblies, at the moment you have to use the XNA 3.0 files untill another release of the tools.[/quote] What would someone do in the event that they used this to build their content for their game and want to submit to dbp? Dbp requirements state that you must use 3.1 which is not ...
  • Re: Community games becomming Indy games?

    [quote user="JasonD"][quote user="Aztec"]who was asking for the name change from xblcg to xblig?[/quote] Me. I suggested it in the first post: http://forums.xna.com/forums/p/29584/166425.aspx  [/quote] Well congrats on getting the change then. I don't really mind that much either way, I just hope it ...
    Posted to General (Forum) by Aztec on 6/12/2009
  • Re: Sales stats for 8th?

    You got me, that was a typo. My damn internet connection keeps dying every few minutes today so I was typing fast and didn't proof read my own post.
    Posted to General (Forum) by Aztec on 6/11/2009
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