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  • Re: Borderless Windowed Game

    Thanks that is a big help.
    Posted to XNA Framework (Forum) by Bud on 1/8/2009
  • Laptop Dual Monitor

    I develop on a laptop running Vista and dual monitor. I set the monitor to be the main screen and laptop's LCD panel to be the secondary monitor. When I try to run my game full screen it shows the bottom right 1/4 of the game in the upper right 1/4 of the monitor. I have seen this same behavior on several comericial games, specificly in ...
    Posted to XNA Framework (Forum) by Bud on 1/8/2009
  • Borderless Windowed Game

    Is it possible to have a Windows game that runs in a window without borders. I am currently setting the PreferredBackBuffer height and Width and IsFullScreen to false. Everything is working correctly but I can't figure out how to remove Windows borders. I am wanting to do something similar to how WoW allows you to run in a ...
    Posted to XNA Framework (Forum) by Bud on 1/8/2009
  • Keyboard Input

    In the screen state management tutorial the class InputState loops through the array of KeyboardInputs as seen below: public bool IsNewKeyPress(Keys key) { for (int i = 0; i < MaxPlayers; i++) { if (IsNewKeyPress(key, (PlayerIndex)i)) return true; } ...
    Posted to Samples, Starter Kits, Tutorials (Forum) by Bud on 3/11/2008
Page 1 of 1 (4 items)