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[quote user="Lintford Pickle"]
All buildings will be pre-modelled and imported from blender. I haven't started this area yet, but I have a general idea of how I would like to attempt it. I will use a growth map for the vegetation, and I am thinking along the lines of using this growth map (the inverse if you will) to ...
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Wow, I just jumped into this thread. Great Job dude!
You improved a lot of stuff since the first post, and I'm looking forward to see the next stuff.
I see a lot of potential at the moment. I love the flying around video, which reminds me of Magic Carpet, a game I loved. I don't know what your plans are in terms of game design, but ...
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Thanks for the comment. One idea I have is to light on the white grid only in spots where there are objects in contact. This would improve the gameplay visibility, and hopefully look appealing too. Coding it might not be trivial though.
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[quote user="Shawn Hargreaves"]There are various things that can make a background less visually impactful, so you keep the focus on the gameplay objects:
- Make it desaturated or even completely monochrome
- Give it a very low contrast
- Blur the background to create a depth-of-field effect
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Thanks.
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[quote user="Alathon"][quote user="Meme83"]I second that question. The very concept of game is connected to childhood. In nature it is used as a controlled environment training for the adult age. Besides sex, I cannot really think of a game that is adult specific, unless you make a game that requires trained abilities ...
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Dear All,
I decided to remove the dust form a game I worked on in 2007.
There are a lot of things that need to be changed in terms of gameplay, and GUI, but I cannot formulate any question atm, I just have to work on them.
What I can ask is about the use of light. The graphics design of the game is inspired by tron. The idea was to ...
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I second that question. The very concept of game is connected to childhood. In nature it is used as a controlled environment training for the adult age. Besides sex, I cannot really think of a game that is adult specific, unless you make a game that requires trained abilities (realistic simulators, etc) which in the end are no more games.
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[quote user="Joshua Foss"]
Please be aware that if these drivers are not installed on a user's machine and you make the assumption that they are, your game will crash. I learned this the hard way. I think they're installed by default on Vista however.
Xinput 32-bit Common Controller Driver
Xinput 64-bit Common Controller ...
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[quote user="Shawn Hargreaves"][quote user="Meme83"]However I would like to avoid this solution. Is it possible?
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Not if you want to run on graphics cards that do not support floating point alpha blending.
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I solved the problem by cumulating all positive values in one channel, and all negative values ...
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Well at the moment I'm working on a geforce 9800 which should support float blending. However I get a strange behavior. If I do:
return tex2D(sampler_texture, input.TexCoord).x;
Negative values are truncated. However using:
return tex2D(sampler_texture, input.TexCoord);
negative values are passed out.
Any idea why?