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  • Re: Draw a partial model?

    To be honest I'm not really trying to achieve anything other than learning and collecing information. This was something that I've been wondering.Those clip planes seem pretty easy to implement.A follow up question is.. what if I want to make something more advanced like distorting space around the area. I assume I'd need some specific shader for ...
    Posted to General (Forum) by Kawe on 10/1/2007
  • Re: Draw a partial model?

    Oh, the stencil buffer. Are there any articles on what it is? Cause I remember seeing something about the stencil buffer on Shawn's blog but I never understood what it was. I think I googled it quickly back then and I couldn't find the general use for it.EDIT:And replicating the homeworld portal isn't necessary. If anyone knows of any better way ...
    Posted to General (Forum) by Kawe on 9/30/2007
  • Draw a partial model?

    So I was thinking a little about the old Homeworld games.There they have ships entering ''hyperspace'' by going through small portals. When this happens the ships disappear gradually. So I'm a little curious on how they did it... and how to improve it. I think there's some pretty good scenes in Halo 3 with ships exiting ...
    Posted to General (Forum) by Kawe on 9/30/2007
  • Re: HLSL Tutorials

    Adding to the list of this and thats we also have.THISTHATas well as some more basic stuff over HERE.
    Posted to Samples, Starter Kits, Tutorials (Forum) by Kawe on 9/29/2007
  • Re: List of things I want

    Ultrahead:Kawe: there's a place for suggestions: http://connect.microsoft.com/As I said.. this isn't just for Microsoft. George Clingerman:I find the centralized community site such an amusing concept. No doubt it would be useful, but putting something together like that.....well, just kind of makes me chuckle. But I guess if we're dreaming shoot ...
    Posted to General (Forum) by Kawe on 9/14/2007
  • Re: List of things I want

    Catalin Zima:And what is the problem here? If you have Windows XP, or WindowsXP SP1, upgrading to SP2 is free, and recommended for a number of other reasons. If you have Vista, you're good to go.Oh, it was merely an addendum to make my list of dependencies more consistent. Anyone that is running WinXP that doesn't have SP2 should go get it ...
    Posted to General (Forum) by Kawe on 9/13/2007
  • Re: List of things I want

    Why are you so sure you can't make a AAA game? If you merely mean that most XNA users are indies, then that makes sense. But nothing in XNA prevents you from making a AAA game given time and resources. Well. To be honest. I'm not sure at all about AAA games. So far a lot of  today's AAA games have mostly been about new technology ...
    Posted to General (Forum) by Kawe on 9/13/2007
  • List of things I want

    Background:So, I've been hanging around here since this spring when I discovered XNA. My programming background is that of a novice studying game development at a university. Basically I was hoping to make a list of things I think are missing and that I'd like to really see. I think I'm a pretty good person to do this since XNA is aimed at the ...
    Posted to General (Forum) by Kawe on 9/12/2007
  • Re: Help with fog

    jwatte, do you have any good link or recommendation of a book where I can learn these things?it seems shaders just get deeper and deeper. lol.
    Posted to General (Forum) by Kawe on 7/18/2007
  • Re: Are the Microsoft Close Combat games 3D or 2D??

    That looks very much like a 2D game.It is most likely made of tiles in one way or another.If you want information on making a tile engine there's a good tutorial over at xnaresources.com. (sadly there haven't been any updates there :( )There's also some pretty old stuff over at gamedev.net on tiles/isometric views.I guess we also have the tiled ...
    Posted to Game Design (Forum) by Kawe on 7/17/2007
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