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To be honest I'm not really trying to achieve anything other than learning and collecing information. This was something that I've been wondering.Those clip planes seem pretty easy to implement.A follow up question is.. what if I want to make something more advanced like distorting space around the area. I assume I'd need some specific shader for ...
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Oh, the stencil buffer. Are there any articles on what it is? Cause I remember seeing something about the stencil buffer on Shawn's blog but I never understood what it was. I think I googled it quickly back then and I couldn't find the general use for it.EDIT:And replicating the homeworld portal isn't necessary. If anyone knows of any better way ...
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So I was thinking a little about the old Homeworld games.There they have ships entering ''hyperspace'' by going through small portals. When this happens the ships disappear gradually. So I'm a little curious on how they did it... and how to improve it. I think there's some pretty good scenes in Halo 3 with ships exiting ...
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Adding to the list of this and thats we also have.THISTHATas well as some more basic stuff over HERE.
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Ultrahead:Kawe: there's a place for suggestions: http://connect.microsoft.com/As I said.. this isn't just for Microsoft. George Clingerman:I find the centralized community site such an amusing concept. No doubt it would be useful, but putting something together like that.....well, just kind of makes me chuckle. But I guess if we're dreaming shoot ...
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Catalin Zima:And what is the problem here? If you have Windows XP, or WindowsXP SP1, upgrading to SP2 is free, and recommended for a number of other reasons. If you have Vista, you're good to go.Oh, it was merely an addendum to make my list of dependencies more consistent. Anyone that is running WinXP that doesn't have SP2 should go get it ...
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Why are you so sure you can't make a AAA game? If you merely mean that
most XNA users are indies, then that makes sense. But nothing in XNA
prevents you from making a AAA game given time and resources.
Well. To be honest. I'm not sure at all about AAA games. So far a lot
of today's AAA games have mostly been about new technology ...
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Background:So, I've been hanging around here since this spring when I discovered XNA. My programming background is that of a novice studying game development at a university. Basically I was hoping to make a list of things I think are missing and that I'd like to really see. I think I'm a pretty good person to do this since XNA is aimed at the ...
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jwatte, do you have any good link or recommendation of a book where I can learn these things?it seems shaders just get deeper and deeper. lol.
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That looks very much like a 2D game.It is most likely made of tiles in one way or another.If you want information on making a tile engine there's a good tutorial over at xnaresources.com. (sadly there haven't been any updates there :( )There's also some pretty old stuff over at gamedev.net on tiles/isometric views.I guess we also have the tiled ...