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  • Re: Bad news for me.

    Hello my neighbour SVIN. My name is Piotr and I'm from Poland. I'm in the same situation like you. I can only suggest you fly to London ... open your account and company there and let's start!!! I'm sure that you have a friend in London who can help you with that!!! I have my sister in London and I'm thinking ...
    Posted to Game Publishing/Business (Forum) by PiotrWPL on 31/01/2009
  • XBLCG ... Is it worth?

    Hello ... my name is Peter. I came from Poland and I have one simple question? Is it worth to create games for XBLCG??? Is there anyone how can tell us some details about his selling standings? I'm XNA fan from Poland ... my country is not on the list of supported countries and we haven't got Polish section of XBOX LIVE. ...
    Posted to Game Publishing/Business (Forum) by PiotrWPL on 31/01/2009
  • Re: QuadTerrain LOD: Finished

    Hello. Does anyone try tu use this nice project on xbox 360? It is crashing in many places for me and I can't figure why? Cheers Peter
    Posted to Game Algorithms (Forum) by PiotrWPL on 07/09/2008
  • Re: QuadTerrain LOD: Finished

    [quote user="Qu"] Hey, awsome! You found a bug! You're right: the statement should not read terrainHeight - Scale.  I can only assume I was thinking in terms of actual position rather than grid position at the time. I'll fix it ASAP. Thanks! :D [/quote] Great!!! that I can help:)!!!
    Posted to Game Algorithms (Forum) by PiotrWPL on 30/08/2008
  • Re: QuadTerrain LOD: Finished

    OK I fix it but for my game I have to change if function to check if camera is in terrain range to if (top > 0 && left > 0 && top < terrainHeight-1 && left < terrainWidth-1) from if (top > 0 && left > 0 && top < terrainHeight - Scale && left < terrainWidth - ...
    Posted to Game Algorithms (Forum) by PiotrWPL on 25/08/2008
  • Re: QuadTerrain LOD: Finished

    Hello Peter again. So where is it possible to download it? I have to check it because I have one problem with your terrain. I will check this new version. I had a problem with get height function. It is working only on 4/5 terrain. Peter
    Posted to Game Algorithms (Forum) by PiotrWPL on 25/08/2008
  • Re: QuadTerrain LOD: Finished

    Hello Quasar. Piotr again. I just want to say thank you for this great project. I'm attaching link to my project on Polish website about game development. Content is in my native language but you can see your terrain class in action on screenshots. http://www.gamedev.pl/projects.php?x=view&id=373 Project name is XNA ...
    Posted to Game Algorithms (Forum) by PiotrWPL on 12/08/2008
  • Re: Terrain LOD Again

    According to your suggestions I found and check VTF example with normal generation in XNA. I put it into my project. I was very intrested how it will be working. Maybe I will share my FPS results. Using VTF terrain my frame rate in game felt down from 33FPS(without any terrain) to 16FPS(with VTF terrain). Using Terrain algorithm ...
    Posted to Game Algorithms (Forum) by PiotrWPL on 09/08/2008
  • Re: Terrain LOD Again

    Right now I'm making submarine game - XNA Submarine project on gamedev.pl website. So camera position range is very wide .... Chase camera height range will be Y > (terrain height at position(x,y) + 1) and Y < (water level ( usually half size of maximum height of the terrain ) + some margin to see top of ...
    Posted to Game Algorithms (Forum) by PiotrWPL on 06/08/2008
  • Re: Terrain LOD Again

    Shader Model. 2.0 ... (It can be 3.0) Camera - chase camera fallowing car / plane / ship is most important to me. And camera rotating around it's target. I thought about give additional ability to use free camera but it is not necessary. Thank you for help Piotr (pw_ch@o2.pl)
    Posted to Game Algorithms (Forum) by PiotrWPL on 06/08/2008
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