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  • Re: Track cube rotation

    I'm not sure that you even need to calculate the center of the triangles/sides. You should just be able to take the cumulative distance from the camera to the four corners of each side of the cube and pick the side with the smallest total distance.
    Posted to Game Algorithms (Forum) by Chris Covington on 19/11/2009
  • Re: A* / Manhattan pathfinding optimisation problems

    I haven't thoroughly looked at your code since you say it works, just slowly. Off the top of my head, it seems like you are running the algorithm each time an enemy changes grid spots and only to get the next direction to move. Do you really need to do it for each grid transition, or can you instead change the algorithm to return a full path ...
    Posted to Game Algorithms (Forum) by Chris Covington on 19/11/2009
  • Re: Need help with a Collectible Card Game (CCG)

    I have designed several CCG's and let me tell you that it is no easy feat to design one, let alone computerize it. Be prepared to test a near infinite number of scenarios depending on how the cards can interact with each other. Obviously, I cannot comment on the specifics of your game mechanics without seeing a complete list of cards or rule ...
    Posted to Game Design (Forum) by Chris Covington on 19/11/2009
  • Re: Exception in NetworkSession update

    Any updates to this issue? The workaround posted on the Connect website doesn't work, since the session has no knowledge of the missing gamer(s) and therefore cannot remove the associated machine (throws an "Operation is not valid due to the current state of the object" exception).
    Posted to Networking (Forum) by Chris Covington on 06/10/2009
  • Reporting Copyright Infringement

    Aside from the "Report Abuse" -> "Unauthorized Content" option from the game details page, is there anything else that needs to be done in order to report an approved game for copyright infringement?
    Posted to Game Publishing/Business (Forum) by Chris Covington on 08/02/2009
  • Re: XML Help

    [quote user="Hex21189"]do i have to make a structure? I was hoping i could just type something in and it would give me a string or something from the xml file. [/quote] I think that you need to be more specific in what you are trying to do. There are no commands, that I am aware of, that you could use to just blindly pull data from an ...
    Posted to Game Design (Forum) by Chris Covington on 20/07/2008
  • Re: XML Help

    [quote user="Hex21189"]for now they can be permanent, but later i'd like add features for the players to change them (like making custom units, or changing existing ones), but still have no idea what exactly it means to serialize/deserialize anything (never actually used XML before, only java/c#/QBasic/VBasic) [/quote] What I ...
    Posted to Game Design (Forum) by Chris Covington on 20/07/2008
  • Re: XML Help

    [quote user="Hex21189"]I guess i'm just not understanding how exactly to use serialization to do what i need. Can you make a small example program?(one that just loads a could stings and integers from a XML file) I tried to understand what they were doing in the example the link provided, but it seemed like they were just making a ...
    Posted to Game Design (Forum) by Chris Covington on 20/07/2008
  • Wanted: Testers/Feedback for XNA Based Research Application

    Project Title: Issues in Bimanual Dual Object Control Synopsis: This is a research project exploring some of the issues related to controlling two similar objects at the same time, one with each hand. For the purposes of this application, subjects will be asked to move two squares through individual pathways. The pathways will vary from test to ...
    Posted to Help Wanted/Offered (Forum) by Chris Covington on 08/07/2008
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