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  • Re: Need some advice on how to start an idea I have for a game...

    Yes, that's one way to do it.
    Posted to General (Forum) by iAmTheRainKing on 27/11/2007
  • Slow Motion?

    I'm trying to implement a ''slow motion'' feature in my game, and I was just wondering if there was a XNA standard for controlling gametime.  It seems like the 2 ways to do this would be to (1) have a ''motionSpeed'' variable that is divided into any relevant time calculation, or (2) in someway indicate via some hook in XNA that time is to be ...
    Posted to General (Forum) by iAmTheRainKing on 31/07/2007
  • Re: Camera Animation/Scripting (Curve class?)

    Hmm, after spending some hours working through the example, I see exactly what I need to see.
    Posted to General (Forum) by iAmTheRainKing on 14/07/2007
  • Camera Animation/Scripting (Curve class?)

    Hey guys, I'm trying to find a way to animate a camera as it transitions from a 3rd person point of view to a 1st person point of view.  I've heard some things about the Curve class, but I'm having some trouble applying it to my specifict example.  Even the section in the XNA help about using the curve class for camera scripting isn't ...
    Posted to General (Forum) by iAmTheRainKing on 13/07/2007
  • Re: Swinging Rope Physics

    Yeah, that would be great if you could post the C# code.  I just got back from vacation, and was going to port it myself, but you could really save some time.  I'd appreciate it (as would others searching the forums, no doubt).
    Posted to General (Forum) by iAmTheRainKing on 09/07/2007
  • Re: Swinging Rope Physics

    Ah, thank you very much.  This is more complex than I was looking for, but it seems relatively straight forward, so I'll give it a go.  Thanks for the tip.
    Posted to General (Forum) by iAmTheRainKing on 02/07/2007
  • Re: Swinging Rope Physics

    Hmm...It seems like the easiest way to do this, then (as far as computational power is concerned) is to simply use the concept of conservation of energy, no?Just using Total Energy = PE + KE at any given point should allow me to come up with a speed, but I'm not positive that I'll be able to determine the velocity (direction) of the 'mass' at each ...
    Posted to General (Forum) by iAmTheRainKing on 29/06/2007
  • Re: Swinging Rope Physics

    I'm sorry, I don't totally follow.  What exactly is angleMax?  I assume this equation gives me the angle of movement (relative to the position vector in the previous state) per, in my case, frame? Thank you so much for the help.
    Posted to General (Forum) by iAmTheRainKing on 28/06/2007
  • Swinging Rope Physics

    I'm trying to introduce a simple 'rope swing' mechanic into my game, and I was wondering if anyone had a methodology for converting rotational concepts into code.  I'm only interested in pendulum like motion for now (that is, the rope will remain 'rigid'), and I'm hoping to be able to deal in simply the standard XNA model variables (velocity, ...
    Posted to General (Forum) by iAmTheRainKing on 28/06/2007
  • Re: problems with rotation

    Could it be that instead of rotationY in Matrix.CreateRotationY(), you should used beast.rotateY?  Just a hunch.
    Posted to General (Forum) by iAmTheRainKing on 27/06/2007
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