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  • Re: Game Sponsors

    Well, LOL, no need to worry about any of that.  Thanks ZMan, for the quick response. Ill leave the thread unanswered in case anybody else knows of anything.  But if there isnt anything else then i guess its allowed. I couldnt think of any reasons myself why it wouldnt be allowed; because you would have a sponsors consent (it would be kinda ...
    Posted to Game Publishing/Business (Forum) by JayMan on 9/20/2009
  • Game Sponsors

    Well i know in the flash game industry, you can like sometimes get a gaming portal or site, to sponsor your game, and you will add in logos and slash screens and such. But i was wondering are we allowed to do that for games to be released on the indie games marketplace. Like its xbox so links back to the sposnors site is out of the question. But ...
    Posted to Game Publishing/Business (Forum) by JayMan on 9/20/2009
  • Re: Jumping in Platformer

    do it before you actually apply the velocity something like float nextY= position.y+velocity.y; if(nextYIsTouchingGround){ while(nextYIsTouchingGround) { nextY--; } } position.y=nextY;
    Posted to General (Forum) by JayMan on 9/13/2009
  • Re: Jumping in Platformer

    you could do either, you would ideally want to move up, until moving up anymore would put you above the ground
    Posted to General (Forum) by JayMan on 9/13/2009
  • Re: Jumping in Platformer

    That seems like a common problem i have seen in platformers. assuming you do collision detection on probably a certain point relative to the player Uhh, basically since movement is kinda like rapid teleportation, if the ground is like 5 pixels down, and your moving 10 pixels downward, you'll end up five pixels in the ground.  Thus, taking the ...
    Posted to General (Forum) by JayMan on 9/13/2009
  • Re: Jumping in Platformer

    no luck??? well make sure your variables to right, and your collision detection if you have any, make sure it doesnt stop the users velocity unless they are moving downward. Thats all i can say by just looking at that.
    Posted to General (Forum) by JayMan on 9/13/2009
  • Re: Jumping in Platformer

    Uhhh, well did you try add the velocity to the players position instead of subtracting. Try that first, if you havent already. Besides that, i dont get the point in the second if statement where you test if isjumping is false, or rather i dont get what it was supposed to do in your opinion. ...
    Posted to General (Forum) by JayMan on 9/12/2009
  • Re: Jumping in Platformer

    Uhh, i guess you could just change gravity, and the initial vertical velocity. If you want it to come up slower, lower the initial vertical velocity. But to make it reach the same height your gonna also have to lower the strength of gravity. Or you could like set a constant for how high you want to jump and the strength of gravity, then use the ...
    Posted to General (Forum) by JayMan on 9/12/2009
  • Re: XML help

    Okay i looked at it. Heres what i have to say Based on your first error, i think you have to have the unit type class in a separate project if you want it to be serialized or something, idk the proper terminology. So i moved it to a new project called library, and changed the asset type in the xml. The runtime reader stuff i set ...
    Posted to Game Design (Forum) by JayMan on 9/12/2009
  • Re: Problem with automatic xnb serialization

    And as expected i have run into another problem. Sooo, i have the custom class (class a) im trying to serialize (i think thats the proper way to put it). And on its own it works, but: In that class, i have a list of another custom class (class b). For those two classes (a and b) it works, sorta. Then the problem comes in class b, where i have a ...
    Posted to XNA Framework Content Pipeline (Forum) by JayMan on 9/7/2009
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