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Hi Mihalych,
It seems like you really are trying to test your game. Maybe you´re new to (XNA) programming or just not as good at it as some of the more experienced people here on the forums, or maybe you´ve just had a streak of very bad luck where you didn´t catch all these errors. I can see how it must suck to be failed so many ...
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[quote user="Kris Steele"][quote user="MommysBest"][quote user="Kris Steele"]Thanks for the info! Looks like your trial downloads stayed pretty similar (I wish mine were half that good) while you doubled up on your conversions. Since you're selling at a little more than half the previous price (240 instead of ...
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I don't really see what's wrong with giving achievements in apps though.
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I wouldn't fail for that. It might not be necessay (for local multiplayer anyway, I just replied to a thread where a XNA bug automatically adds all signed in players to a networksession) but as long as the game makes it clear what's going on I don't see a reason that this would be a fail.
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If the failer didn't specify a reason (ie: "this fails.") then you should seek the official channels and report this behaviour. You may not know who did this, but MS will.
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[quote user="Microsoft Customer Service"]Hello Harald,Thank you for contacting Microsoft Customer Service. I appreciate you for writing back to us. Please note that you may use the recorded file to publish in the Xbox Community Games channel. The recorded file is your own and we have no rights over it. For further information, please ...
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Holidays are very poor for arcade/downloadable games. Wait it out!
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[quote user="ButcherBolzi"]If you'll have very complex buildings, then checking every triangle can be very time consuming. So, you need to do collision algorithm for this purpose. You can use octree system to divide your buildings to part and then you need to check only area where your player is inside.[/quote]Exactly. You say you ...
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In terms of sales it´s probably not. There are no links to video´s when using the normal channels (the dashboard or xbox.com).
On a personal level I´d say it is. It gives you a way to show the game off to friends as well as pimp it to review sites etc. With the new video API in XNA you can also embed the video in the trial version of your ...
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You could basically draw a line directly downward from the player and where that line intersects your model is where you put the character's feet :)
This may be oversimplifying it, but it worked for my "roll a ball over a 3d landscape" game :)