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change content.Load<Skybox> to content.Load<Texture2D> then try to run it. If it generates another error somewhere else, Id assumemaybe you are missing a reference in your main startup project or a using namespace..
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Your textures must be square and they must be powers of 2. Their size must be 32x 32 16 x16 etc etc
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Nevermind it was the next post on msdn.
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Matrix[] transforms = new Matrix[court.Bones.Count];
court.CopyAbsoluteBoneTransformsTo(transforms);
...
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hmm well its not working but I need to tweak some more stuff. Ill post back later.
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LOL. I was going to copy and paste the code and I think i found the problem
// If the position moved backwards, reset the keyframe index.
if (time < ...
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http://www.youtube.com/watch?v=bUuE3d4y6o0
that is the same animation notice how it doesn't show the bindpose the first 4 5 times the wings flap then on the last one suddenly my bindpose.
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I am 5000% sure. I will run the program and take a screen sample and post my code.
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When I play my animations that are constant, sometimes I see the base pose pop up. Even if I crop the frame that it is contained in out. Any ideas? I have tried everything i can think of. Skinpose is frame 0 ill put the animation i want at frame 1, and thats the same keyframe i put at like frame 30, then i drop all ...
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i wrote that nonsense abuot placing pivots by your bone. It has absolutely nothing to do with anything.