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  • Parasitus

    video Our game for dream build play this year. We would have like to have polished it some more, but we are overall pretty happy with it. The game is a result of a team of 3, Owigg and myself doing the programming, Thaddeus doing art, and me also doing the music. We are going for an action packed metroid-ish sort of vibe, but I dont think we ...
    Posted to Dream-Build-Play (Forum) by Ringo on 8/27/2009
  • Re: Kids, remember to always read the rules.

    Thanks for the offers guys. We got it figured out, but after deploying the game its heading straight back to the dashboard. Doesn't look like we'll be able to fix it in time :(
    Posted to Dream-Build-Play (Forum) by Ringo on 9/24/2008
  • Re: Kids, remember to always read the rules.

    Ok, I managed to get it ported (I think). I can't test it though. Turns out our musician has a 360 and a silver live membership, but no premium account. I don't get the free premium creators club account without submitting the game, so that's out of the question. Is there a way I can buy him the premium membership?
    Posted to Dream-Build-Play (Forum) by Ringo on 9/24/2008
  • Re: Kids, remember to always read the rules.

    I've got a 360 controller, the game uses it for input now though it defaults to keyboard if it can't find it. Performance is something I am worried about though. Let's see how it goes.
    Posted to Dream-Build-Play (Forum) by Ringo on 9/24/2008
  • Re: Kids, remember to always read the rules.

    Thanks for the support guys. You've encouraged me to go for it and get the game ported. I'll have to take the day off uni tomorrow but I'll try my hardest to finish it. Cheers.
    Posted to Dream-Build-Play (Forum) by Ringo on 9/23/2008
  • Re: Kids, remember to always read the rules.

    Thanks for the support guys. Unfortunately, I am barely using the content pipeline. A lot of my engine code is recycled for my editor, so I tend to use the texture loading functions instead of the pipeline. Plus the way I am doing the Post Processing with the render targets wouldn't work with the 360, from the stuff I've read. It's ...
    Posted to Dream-Build-Play (Forum) by Ringo on 9/23/2008
  • Kids, remember to always read the rules.

    Me and a few people have been working hard on a game with the aim of submitting it to dream build play. The other day though, I had a look at the rules one final time. Don't know how i didn't see it before, but I didn't realize that the entry had to be a 360 build, unlike last year where PC entries were fine. It's kind of late to ...
    Posted to Dream-Build-Play (Forum) by Ringo on 9/23/2008
  • Parasitus

    Parasitus is an action platformer me and a few people have been working on for some time now. A few videos:http://au.youtube.com/watch?v=yHz5LrvnNRwLatest video, shows most of the features implemented.http://au.youtube.com/watch?v=AXV6Z_ulvGkPlaying around with the physics and gravity.http://au.youtube.com/watch?v=bBzSJCw9DlEA demo of wall jumping ...
    Posted to Game Publishing/Business (Forum) by Ringo on 3/26/2008
  • Re: Dynamic 2D Soft Shadows

    Seems that guy got as far as I did. But he did it in a vertex shader, which is pretty damn cool. I am having trouble with the penumbra regions to make the shadows soft more than anything.
    Posted to General (Forum) by Ringo on 2/15/2008
  • Dynamic 2D Soft Shadows

    I've been trying to port this tutorial to XNA. I've managed to get the hard shadows working pretty well, but am having an extremely hard time getting the soft shadows to work properly. Anybody managed to get it working, or have some ideas in getting it to work?
    Posted to General (Forum) by Ringo on 2/13/2008
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